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creator cover Smoke Fumus

Smoke Fumus

Gamedev and stuff
Smoke Fumus
4
subscribers
goals
257.72 of $ 269 money raised
Niffty avatar for Jay
38.48 of $ 44 money raised
Hair for zeta
688.4 of $ 1 483 money raised
The pot 1. For one time intermediate donations and whatnot.
0 of $ 371 money raised
Captain Rolls set of 3 garments
0 of $ 115 money raised
Royale's rigged revolver + animations
158.98 of $ 158 money raised
GW2 Ashura skin for sl
804.96 of $ 543 money raised
Rabblerouser two sets of anthro legs and garments for them
272.21 of $ 270 money raised
Mobius Starchaser Car for Royale
75.07 of $ 61 money raised
Body rerig for knight
66.87 of $ 59 money raised
Laser schythe for Tiger Twista
200.18 of $ 198 money raised
Retro bus for Royale
136.18 of $ 136 money raised
Sonic Battle buildings for royale
287.06 of $ 211 money raised
Knite outfit and underwear for captain rolls
217.6 of $ 217 money raised
Green garments and leslie suit rework for captain rolls
345.43 of $ 341 money raised
UNSC-themed space corvette for Royale

About the creator

Generalist gamedev including code, shaders, 3d modelling, texturing, soundwork, music, level design, etc. 

A lot of grind later.

So yeah, i've been stuck grinding 3d commissions for the past several months. However, one project I did get started on was second remake twinsen's house from little big adventure 2. Original:
Current: 
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CDM09 for Complex doom invasion part one

A small report on a progress up to date 
A week before prior one i was working on a new map for a Complex Doom invasion mod for zandronum. Majority of textures are made from scratch, with some machine learning involving for downscaling baked pbr from 128x to 64x pixel resolution without loss of important detail.
I'll post full story when it is done. 
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More doom stuff

Here's a tree. It's an edit of old doom tree but with leaves. 
And here's my attempt at mimicking said leaves.
The secret? proper source material on a model and a selected color palette to match it. 
There is a bit more work which could be done, like even sharper rim color, but that shouldn't be that noticeable.
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Regarding the shmup

Before all this activity happened I've been sitting making a shmup.
Got sidetracked to porting this https://probabletrain.itch.io/city-generator
to unity 3d native so I can permutate it in-situ.
Tl;dr after a lot of screwing around it got back to the point it was where i started and then some. By that i mean i had to export to STL and then spend an hour or so in blender + in unity unwrapping the whole damn thing. Now - it's doing everything in editor. 
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Subscription levels

Base support

$ 3,8 per month
The content is free as it is, but thank you for supporting me (300 rub at the moment is 5$ a month)
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