EN
creator cover Smoke Fumus

Smoke Fumus

Gamedev and stuff
Smoke Fumus
4
subscriber
goals
95.75 of $ 106 money raised
Nightmare moon plushie + model fixes for Luna
297.03 of $ 403 money raised
Luna halloween props: -Sofa -Nightmare moon statue redo -Lunar Throne -Amulet -tbd
467.06 of $ 1 272 money raised
The pot 1. For one time intermediate donations and whatnot.
28.02 of $ 477 money raised
July 2023 Emergency fund
0 of $ 471 money raised
Shinichi R&C model rigging for secondlife
0 of $ 329 money raised
Lazarus fully rigged and animated mobian muzzle kit
0 of $ 103 money raised
Consulting on a card game project
136.32 of $ 136 money raised
GW2 Ashura skin for sl
690.22 of $ 465 money raised
Rabblerouser two sets of anthro legs and garments for them
233.41 of $ 232 money raised
Mobius Starchaser Car for Royale
64.37 of $ 52 money raised
Body rerig for knight

About the creator

Generalist gamedev including code, shaders, 3d modelling, texturing, soundwork, music, level design, etc. 
Available to everyone
Mar 01 10:32
State of affairs on march 2023
Commissions, commissions and more commissions. 
The most annoying one from the late ones been port of a dress between bodies. Which turned out to also be a bakedown and reduction 
Log in, to post comments
Available to everyone
Aug 27 2022 17:11
Done
Tips are appreciated and encouraged.
Log in, to post comments
Available to everyone
Aug 21 2022 23:46
A lot of grind later.
So yeah, i've been stuck grinding 3d commissions for the past several months. However, one project I did get started on was second remake twinsen's house from little big adventure 2. Original:
Current: 
This is actually second time I remaking it. First time was 10 year ago, back when I was just screwing around. It is very subpar to say the least. And i only spent 7-9 hours on that one. I'm 24+ hours in on this one. 
This is the 10 year-ago attempt btw:
Why am i doing it second time? Well quite simple - I wanted to see just how much I improved/slowed down over the years. Results so far are inconclusive. But remake sure looks nearly identical to the original. Should be done sooner than later anyway.
Log in, to post comments
Available to everyone
Apr 12 2022 19:37
CDM09 for Complex doom invasion part one
A small report on a progress up to date 
A week before prior one i was working on a new map for a Complex Doom invasion mod for zandronum. Majority of textures are made from scratch, with some machine learning involving for downscaling baked pbr from 128x to 64x pixel resolution without loss of important detail.
I'll post full story when it is done. 
Log in, to post comments
Available to everyone
Mar 27 2022 13:19
Demon Tech repeater remake final
That's a lot of info to go through but here we go. 
The iterative process 
Iterating over
Loaded into unity3d, adjusted lights, did direct downscaling - doesn't look good
Lancoz downscaling looked ugly
Area downscaling via python scripting
Adding an triangle depth normal edge detection + downscaling "lineart" pass, this one via lancoz because of lack of color detail, which made it decent
Almost painterly enough
Unwrapped, added green demontech plasma corrosion
Finally added 50% mixed soft posterization 
And finally everything together, with new sounds to boot.
Basic pipeline is this - I render at 640x400 in unity with sharpening, SSAO and posterization.
Then i render the plasma puff effect separately but without the alpha channel on a black background. Bring those over to a separate python script which creates alpha out of black channel, while also normalizing the color so it doesn't have colorbanding, resize it down.
Then I render the edges at 1280x800 separately, then bring it over to quite extensive python script which takes the sprite, scales it down, 50% multiplies it with the edges, then overlays it on top of the puff, after which it saves with the correct sprite name.
And that's pretty much it. 
Log in, to post comments
Available to everyone
Mar 16 2022 16:33
More doom stuff
Here's a tree. It's an edit of old doom tree but with leaves. 
And here's my attempt at mimicking said leaves.
The secret? proper source material on a model and a selected color palette to match it. 
There is a bit more work which could be done, like even sharper rim color, but that shouldn't be that noticeable.
Log in, to post comments
Available to everyone
Mar 15 2022 22:46
Regarding the shmup
Before all this activity happened I've been sitting making a shmup.
Got sidetracked to porting this https://probabletrain.itch.io/city-generator
to unity 3d native so I can permutate it in-situ.
Tl;dr after a lot of screwing around it got back to the point it was where i started and then some. By that i mean i had to export to STL and then spend an hour or so in blender + in unity unwrapping the whole damn thing. Now - it's doing everything in editor. 
If you recognize this, first of all - good digging skills, and second - yes this is mazinger z shmup color palette 
Log in, to post comments
Available to everyone
Mar 15 2022 22:24
Current activity
Currently several things happening. One of them is editing CDM09 (of Complex doom invasion mod) and remaking demontech repeater. 
I'll update as i go along. 
Log in, to post comments

Subscription levels

Base support

$ 3,2 per month
The content is free as it is, but thank you for supporting me (300 rub at the moment is 5$ a month)
Go up