So yeah, i've been stuck grinding 3d commissions for the past several months. However, one project I did get started on was second remake twinsen's house from little big adventure 2. Original:
A week before prior one i was working on a new map for a Complex Doom invasion mod for zandronum. Majority of textures are made from scratch, with some machine learning involving for downscaling baked pbr from 128x to 64x pixel resolution without loss of important detail.
Tl;dr after a lot of screwing around it got back to the point it was where i started and then some. By that i mean i had to export to STL and then spend an hour or so in blender + in unity unwrapping the whole damn thing. Now - it's doing everything in editor.