Devlog: weeks #23-24
Posts are delayed again, but I'm alive and working :D
Rn I'm making UI for game menus and main menu. It's still quite hard without any designing skills, and as usual there are some unexpected difficulties along the way (:
Save-load menu is supposed to look like this for now, but I decided to put it aside for the moment and think some more. In the meantime I'm gonna make preferences menu, luckily I drew it already for The Hunt, though didn't implement it there - basically I just need to change the background and slice everything. And add it into the game, of course (:
Main menu had a different kind of trouble for me. I made a crystal that pointed onto hovered button without any physics, leaving polishing for later. But I got pushed in a Ren'Py chat which resulted in adding swing physics, and I decided to finish it in Live2D by adding some live to the chain, making crystal rotate around itself slightly and distorting reflections. But because of the animation cycles it seams in a wrong way.
devlog
dreamwalker
ux/ui