Devlog: week 18
Hi! Today I’ve got a bit of a forced detour, but it’s important for development.
I moved the written dialogues into Ren’Py and I’m figuring out how to make nice custom speech bubbles for the lines, because you can’t just go with simple ellipse ones with this engine — you have to get a bit creative there. But that’s nothing new (:
And then the detour begins: since a lot of mobile internet providers use whitelists, and now there’s news that wired connections might start doing the same, I’ve been thinking about what I’m supposed to do with my project under those conditions.
The question of where to upload the finished game if Steam isn’t an option is still pretty far off. But where to post devlogs and, more importantly, where to look up coding tips and visual software guides — those are much more pressing concerns.
For now, the devlog will continue here, but since Boosty, as far as I know, isn’t on any whitelist, I need to consider other options. Right now I’m leaning toward VK, even though the whole idea feels pretty hopeless. But maybe I’m wrong. I need to think about it some more.
As for the coding side, I saved the manual, a few free plugins, and all the snippets I’ve collected while working with Ren’Py. The archive isn’t very big, but it should at least cover some of the “uh, how do I even do this?” kind of questions. I’ll have to rely on my brain more and spend extra time figuring things out, but well (:
It’s a bit more complicated with Live2D and Blender resources, since most of it is video. I’ve saved some things, but saving everything “just in case” isn’t really possible — I have no idea what problems I’ll run into (and where I’d even store all that). Still, at least it’s something.
We’ll see how it goes.