Devlog: weeks #31-33
I didn't write here for a while, so I'm gonna fix it and tell you why it happened :D
Besides working on the game, I have expanded my activities a bit:
- I'm streaming once a week about drawing: sometimes speaking about fundamentals, sometimes about my pipeline (but usually there is more focus on "how I do it" rather than "how it should be done"). Streams are in Russian, so I welcome all Russian-speaking folks to join me on Twitch on Saturdays at 15:00 (Moscow time). I enjoy talking to people in chat and answer their questions (:
- Also I'm recording Ren'Py tutorials (in Russian too) on YouTube. There I explain theory more than I show practical examples yet, because I want watchers to understand logic behind the code and various statements. If someone wanted to create something in Ren'Py and didn't know where to start, or wanted to broaden their knowledge - check out my channel (:
Unfortunately, videos for YT take a lot of time, especially when it comes to editing, and it has hurt most when I lied down with a flu for a week. Ironically it didn't leave me any time to work on the Dreamwalker, so I decided to change my approach to the tutorials:
I won't make them in a schedule, instead I'll work on them when I have spare time and energy, approximately 1-2 days a week. And I'll look for shortcuts where possible :D
Ideally I want to delegate the editing and there's a possibility I'll be able to, but we'll see.
Ideally I want to delegate the editing and there's a possibility I'll be able to, but we'll see.
As for the game, I'm remaking the room in Blender - not from scratch, just the walls, floor, ceiling and appropriate structure since I managed to make a mess of that mesh and it's easier to create it again than to fix what I have. It shouldn't take much time, it just needs to be done :D
And then I'll have to fill it with some stuff to liven it up a bit, after that there's just rendering and finally putting the room into Ren'Py.
And then I'll have to fill it with some stuff to liven it up a bit, after that there's just rendering and finally putting the room into Ren'Py.
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