Devlog: week 30
YAY!!!
From the one-sided fight with Blender, I emerged victorious and made lineart imitation which changes shape depending on camera angle.
Look how cool it is:
I didn't record looking up and down, but it works as intended too. Awesome.
It creates some artefacts here and there though, but fixing something this small on a still render is easy enough, and I don't need animations anyway (:
Now I can breathe out and finish the room scene for the intro already seeing how it should look in the end.
Well done, Halfcat, well done :D
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