Devlog: week 19
It seems I forgot to translate posts from the last couple of weeks😅
This week was rich on IRL stuff, but the game got some attention too (:
- All written dialogue is transfered into code
- Added player name choice and pronounce
- Managed to make ellipse speech bubbles, now I only have to add special bubble types when needed (for screams, whispers, etc.)
- A small UI touch: now game menus have different mouse pointer than the rest of the game
Plan for the nearest future:
- Finish the dialugues
- Add drawn interface elements into the game (as is for now, make changes as it goes)
- Customize choice menu (where player chooses their reply or action). I want to make them as bubbles too, but of different shape.
- Think if I should put full replies into choice menu, or to give short summary of it and make full reply appear later. But it could lead to some confusion, as it happened sometimes with Bioware RPG games (:
Also I need to finish visuals, but I'll get to that later.
See you later (:
dreamwalker
devlog