eraCorrection Dev Log 2024.03.20 - Fantasy in Conflict Edition
## (NAS)
Slow couple of weeks today, just that my motivation has been waning for a bit.
New weapon customization system and a rework HUD. Weapons are now modular and their stats are now generally based on their attachments. I've been also working on a reworked HUD that matches a new style that I'm going for.
## Weapon Rework
Weapons are now based on a general "platform" such as a `direct impingement automatic intermediate rifle`, `rotating-bolt automatic intermediate rifle`, `pump-action 12ga shotgun`, and more. This helps curve weapon bloat because of how there's only a few base weapons shown instead of having 15 AKs and 5 AR-15s. Variants can be switched between by changing the preset or major parts such as the receiver. This also allows for easy generation of custom weapons that characters spawn with, as presets now inherit the tags that weapons once had.