eraCorrection Dev Log 2024.05.03 - Much Weapon Dev UX Edition
NOTE: All blog posts will now be posted in this Boosty, where they will be public to everyone. This is mainly due to the 2000-character limit that Discord has and another form of communication and archival in case the Discord is taken down.
Sorry for the long break between the last post. But I have quite a few additions that the made for NAS, especially the combat systems. There is now an explosion and fragmentation system made for explosives and hollow-point rounds.
One of the main things that needed to be made for the weapon rework are explosions and fragmentation. A lot of this stuff is internal, but it means that even if the explosive doesn't get a direct hit, or is nullified due to resistances, the explosion can knock them out or even kill them. There is a boltgun and a Carl Gustaf recoilless rifle to show off the power of explosive weapons. There's also a high-explosive slug for 12-gauge shotguns like the HK512 and H&R Topper.
The real addition is the newly renovated weapon development menu. This is now significantly faster and now supports weapon presets, as well as the ability to develop achievements and the ability to create a weapon from a template.
Using the Create-A weapon feature, you can select the type, form, tech level, and action the weapon will be.
Keep in mind that template needs to exist or you will be unable to create a weapon. You will also need to research the template to be able to create a weapon based on the template.
You can then pick the attachments, which need to be developed as well to use them. You will then have to press the "Create!" button after picking the attachments to create your weapon.
Developing weapon presets now develops all of the attachments the weapon has, which makes it easier to develop attachments for your weapons.
And remember, Shinki loves you all.