eraCorrection Dev Log 2024.03.20 - Fantasy in Conflict Edition
## (NAS)
Slow couple of weeks today, just that my motivation has been waning for a bit.
New weapon customization system and a rework HUD. Weapons are now modular and their stats are now generally based on their attachments. I've been also working on a reworked HUD that matches a new style that I'm going for.
## Weapon Rework
Weapons are now based on a general "platform" such as a `direct impingement automatic intermediate rifle`, `rotating-bolt automatic intermediate rifle`, `pump-action 12ga shotgun`, and more. This helps curve weapon bloat because of how there's only a few base weapons shown instead of having 15 AKs and 5 AR-15s. Variants can be switched between by changing the preset or major parts such as the receiver. This also allows for easy generation of custom weapons that characters spawn with, as presets now inherit the tags that weapons once had.
Weapons also now get renamed based on their attachments, so you can turn your American AR-15 into a Chinese Norinco CQ with a simple swap of a receiver.
**Reworked HUD**
The mid-day HUD now uses the ever so constant lines that other menus in NAS use. Furthermore, commands are now sorted into pages instead of having to toggle individual filters. You can easily see what commands are possible to do by click on the "All" tab.
Another Spoiler Mode feature has been added which automatically assesses the risk of commands based on their hostility gain (some are also hand-picked). Yellow is for light-risk commands which may make the touhou mad, but not give them a hate mark, or may cause physical harm. Orange is for commands which will cause physical harm or give a hate mark. Red commands are very likely to cause severe injury or relationship harm, and Dark Red commands are certainly fatal to the Touhou or her relationship.
And remember, Shinki loves you all.