creator cover Sladdoska
Sladdoska

Sladdoska 

Blender 3D artist

244subscribers

28posts

goals2
21 of 46 paid subscribers
I'll post more often here (mostly with WIP's and files I've produced). This number will just motivate me to make stuff more efficiently.
$573.02 of $988 raised
On upgrading PC for better resolution quality and more frames per second... frames. And to improve model quality I guess ¯\_(ツ)_/¯

About

Hello! I'm Slad!
I make 3d stuff. If you want to support me or thank me, you can do it here.

Tigress sculpt retopology timelaps

    Retopology timelapse of Master Tigress sculpt I did some time ago. The video was sped up 5 times but still has some cuts and pauses (sometimes I just forgot to record stuff :P).
Retopology is kind of a meditative process, and according to windows it took me 20 hours to finish it, though due to some cuts, this number is a little bit bigger.
    To be honest, during the process, I always had a thought that I was doing something wrong, and indeed I was. While editing, I noticed that I could do things differently and don't waste time in some areas. This video is a bit embarrassing to me, but I'm glad that I have made that video. I came to realization about certain things and how I can negate or speed up the process in the future.
I would call this video "How not to do retopology", I doubt I'll ever do a similar video anytime soon, especially considering that the recordings occupied 50gb of my hard drive.
Marha source files and Process
Includes: Substance Painter 2020 project for body and outfit; High-poly sculpt of Body and Outfit; Rig and Topology iterations.
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Zahr Source Files and Process
Includes: Substance Painter 2020 project for body and outfit; High-poly sculpt of Body and Outfit; Rig and Topology iterations.
Level required:
Big supporter
Recent sculpt files
Source files of my recent sculpts
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Sculpt projects I've made 2
Bunch of Blender files with character sculpt projects and a little bit of info. Second issue.
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Vertex Color GeoNodes Modifiers

Easy to use modifiers for vertex color adjustments.
This project meant for manipulating mesh vertex color. The idea of this project is to easily apply filters and textures in non-destructive workflow on high-poly models (such as character sculpts). Add GeoNodes modifier to the object.
Node Trees setups:
Ambient Occlusion - Fast and nondestructive Raycasted AO;
Color Filter - Simple color adjustments with color channeled masks;
Geometry - Angle or Face Area based mask;

Anthro Bat-Fox character sculpt timelaps

FLASHING IMAGES WARNING!
Sorry, this time-lapse is a bit junky and stuttery.
During recording I had no idea how this would look like. Footage is sped up by x24 hope something is still recognizable. This is my first time, so I'll think about how to make it a bit smoother for the next video.
For now... Here's my process of sculpting this character in Blender. It took me approximately 8 hours to finish her as it is, but at last I learned new things and solved a few problems I previously had. My strokes aren't precise yet, and the design isn't top-notch, but I glad how she looks. I was sort of sketching this character out of my head, not knowing how this will end up.
Damn only 8 hrs, nice
Eddie Hughs, Thanks!
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A little tip

$0.67 per month
You don't get much, but my gratitude!
Thank you!

Supporter

$2.66 per month
You'll get access to WIP's, art tips, and behind the scenes stuff.

Big supporter

$6.7 per month
This tier will grant you access to some of my project files and my eternal gratitude!
plus benefits from the tiers below.
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