Salliviya rig version 1.3 (11/06/24)
Hello! Sorry for being absent for so long, and thank you for supporting me. I'm a bit embarrassed by that fact, but none other than less thankful for your support.
Sincerely, Thank you for your support!
In the next month, I'll be restoring my posting productivity and will release a new character with animations in plans.
Changelog:
Version 1.3
- Small facial rig changes;
- Walk cycle included in the project.
Salliviya_v.1.3.zip88.84 MbDownload
Version 1.2.1
- Few rig constraint fixes;
- Small mesh changes;
- Included metarig in project;
- A lot of bone arrangement changes ('nose' controllers changed to 'muzzle', quaternion changed to euler, etc.);
- Enabled transform limitations for every custom facial controller, now it wont go outside the limit;
- New 'lip slide' controller functionality has been bound to Y axis;
- Added AO based mask for backed AO layer;
- Fixed right leg controls being placed on the wrong layer;
Salliviya_v1.2.1.zip88.66 MbDownload
Salliviya_v1.2.zip90.02 MbDownload
Version 1.1
- Added ass corrective shapekey when thigh is raised up or sideways;
- Small weightpaint and shapekeys fixes;
- Minor scene changes;
- New and fixed pose library assets;
- Changed driver axis order calculations for wrists semi-adduction shapekeys;
- Facial rig changes:
* Added new control axis for lip slider;
* Locked some controller transform axis;
* Scale for muzzle master is now limited to tension;
* Changed several controllers gui;
Salliviya_v1.1_public.zip89.95 MbDownload
Version 1.0
* Release for Blender 4.0/4.1;
Salliviya_v1.0_public.zip88.97 MbDownload
If there are any problems with the project/model/rig etc let me know. I will be grateful for any criticism.
Use this model in your personal or commercial projects however you want;
Please credit my Twitter profile in your posts: 'https://twitter.com/Sladdoska'.
The license of this project is CC-BY 4.0 'https://creativecommons.org/licenses/by/4.0'
Clearly I do not consent for this project (mesh, rig, textures, etc.) to be used to train AI models.