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creator cover Mr Pops Alot

Mr Pops Alot

Pushing Era to it's limits
Mr Pops Alot
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About the creator

I make and mod text-based era games. More specifically, eraNAS, an open-world immersive-sim based in the Touhou universe. 
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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Discord Invite Link: https://discord.gg/4sXWzwHUBQ
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eraCorrection Dev Log 2024.05.03 - Much Weapon Dev UX Edition

NOTE: All blog posts will now be posted in this Boosty, where they will be public to everyone. This is mainly due to the 2000-character limit that Discord has and another form of communication and archival in case the Discord is taken down.
Sorry for the long break between the last post. But I have quite a few additions that the made for NAS, especially the combat systems. There is now an explosion and fragmentation system made for explosives and hollow-point rounds. 
One of the main things that needed to be made for the weapon rework are explosions and fragmentation. A lot of this stuff is internal, but it means that even if the explosive doesn't get a direct hit, or is nullified due to resistances, the explosion can knock them out or even kill them. There is a boltgun and a Carl Gustaf recoilless rifle to show off the power of explosive weapons. There's also a high-explosive slug for 12-gauge shotguns like the HK512 and H&R Topper.
The real addition is the newly renovated weapon development menu. This is now significantly faster and now supports weapon presets, as well as the ability to develop achievements and the ability to create a weapon from a template.
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How should weapon/weapon part durability be done?
HP based, weapon parts have a chance of taking a slight amount of damage every use.
1 vote
avatar
Damage tiers, weapon and weapon parts can spawn with a varying amounts of damage, going from Prime > Mint > Worn > Damaged > Badly Damaged >
Binary, weapons will either spawn with intact or bad parts. Weapons cannot get damaged with use
Weapons and weapon parts should not have durability or hit points
1 user voted

eraCorrection Dev Log 2024.03.20 - Fantasy in Conflict Edition

## (NAS)
Slow couple of weeks today, just that my motivation has been waning for a bit.
New weapon customization system and a rework HUD. Weapons are now modular and their stats are now generally based on their attachments. I've been also working on a reworked HUD that matches a new style that I'm going for.
## Weapon Rework
Weapons are now based on a general "platform" such as a `direct impingement automatic intermediate rifle`, `rotating-bolt automatic intermediate rifle`, `pump-action 12ga shotgun`, and more. This helps curve weapon bloat because of how there's only a few base weapons shown instead of having 15 AKs and 5 AR-15s. Variants can be switched between by changing the preset or major parts such as the receiver. This also allows for easy generation of custom weapons that characters spawn with, as presets now inherit the tags that weapons once had.
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eraCorrection Dev Log 2023.11.26 - Revolt Edition

Not much happened this week, mostly just did some work on more spells and passives, as well as some bug fixes
What are we going to do with Danmaku skills
Danamku skills from TW are now passives that can be equipped by you or any Touhou with a high-enough Danamku level to gain a buff. All Touhous will have their innate Danmaku skills equipped.
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