To use facial tracking you will need one of the following options:
A mobile device with Live Link Face app installed, or
A regular webcam + iFacialMocap application.
If you are using Live Link Face: Simply connect your device to Unreal Engine. Don’t forget to switch the source in the Event Graph and Animation Blueprints.
If you don’t have a Live Link Face compatible device: You can use a regular webcam. Install the iFacialMocap plugin, add its node at the very beginning of the Facial Animation Blueprint (do not delete the Live Link node — just place the iFacialMocap node before it).
You will also need the iFacialMocap powered by NVIDIA Broadcast application. More detailed instructions can be found online.
rar
ChimeraMocap.rar309.12 Mb
ARKit Files
Please note that this model does not have ARKit blendshapes. The facial rig is fully joint-based.
The included ARKit files are provided in case you want to adapt the character for VRChat or other platforms. They can help you avoid creating all the expressions from scratch.
Lamb model based on the League of Legends. In the set model ready for animation in the format for Maya 2018 and above, fbx, textures, as well as scripts on mel for convenient work with the model.