CataRackta

CataRackta 

3D character Artist

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Stylized HairMesh Creator 1.0.3 — update

This is the HTML version of an update that was never released as a full build.
It keeps the old working logic and the old geometry-building algorithms.
The update is meant for add-ons based on older V1 versions, and for anyone who can’t install the new HairHarpy v2.0.0.
Changes
Proxy shell modifier
  • The Shell brush paints a mask over the curves. “Convert to shell” turns the mask into a shell the loops are built on.
  • Brush lasso: Shift+drag to add, Shift+Ctrl to erase.
  • Rings are built once along the smoothed shell axis. The spacing follows Loop step, rings are closer on bends, and Edge falloff applies at the ends.
  • The shell can be deformed with the Brush tool: LMB grabs, Shift smooths. Edits are local, and old deformations don’t break.
  • Density is honoured under a shell. Loops of neighbouring locks agree in fade zones, with no T-joints or “spiral”. The shell’s topology has priority over the surfaces.
Even loops modifier
  • The Even brush paints a mask and the loops even out in their zone: a clean fan at the arc root, strength 0…1. Tiny strokes are ignored.
Detail proxy
  • Loops on detail follow a proxy tube: dents, bumps and branches.
Curves and mesh
  • ⫘ Zip (pie menu on a shared anchor) zips curves into a common trunk.
  • The Grid button is split into ║ Edges and ☰ Loops.
Export, camera, display
  • ⭳ Export replaces “Export OBJ”: OBJ, PLY, glTF and STL.
  • 🔗 Bridge (Blender, Maya, folder) and ⇪ Send (Ctrl+Shift+E).
  • The save dialog under the launcher offers the right file type.
  • Camera: Copy position / Paste position.
  • Smooth normals applies to all selected meshes. Thickness and Mask of an imported mesh are now one modifier.
  • The viewport display settings are stored in the project.
html
hair-modeler.html2.06 Mb
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