[OAT] Build_4 - 24.03.2026
Note: Not-Release Candidate.
Testing Focus:
- Item System T1
- Inventory T1
- Equipment System
- Hotkeys for panels
- Updated Disclamer
- Updated Main Menu
- Combat System T1
- Survival System
- Skill System
Combat System: Animations
During the animation review, issues related to incorrect positioning of Haydee arms and legs were identified. Currently, under tight deadlines, I'm investigating the possibility of using an additional Rig plugin for Unity to fix these issues and make adjustments to the remaining animations.Currently, the battle Idle animations of Haydee and the Regenerator have been replaced.
Skill System: Energy, Protection, Loot is now work.
Energy, Defense, and Loot Skills now have effects.
Other:
- Returned and Updated "Intro" and "Meet the Cobalt" story segments;
- Updated Regenerator textures;
- Minor UI fixes;
- Updated and corrected translation into Russian;
- Old saves can now be converted to the new version.
zip
unstable_project_haydee.zip495.25 Mb
WhiteDoggo
Great progress so far! Quick question on the future of the game/project. I know you mentioned previously that there will be different kinds of enemies, bosses (and potentially levels). But I wanted to ask if the gameplay loop: of encountering enemies and fighting them just to progress the plot, will stay the same throughout the whole game, or if it will change over the course of the game? There was this game I found called "The Pilgrimage," and I think it has a very similar concept to Project Haydee. But it has all sorts of different 'minigames' or game mechanics for different levels. For example, one level is just standard exploration and encountering different enemies; the next level was traversing through a different environment with more mechanics and puzzles, and I remember after this one, there was this sort of minigame of traversing vents while avoiding some sort of monster. Will Project Haydee have something similar?
Mar 24 17:11
WhiteDoggoReplying to Vistonwafi
Vistonwafi, Got it! Will there be something similar conceptually, with either special events or changes in gameplay for some levels?
Mar 25 20:36
WhiteDoggoReplying to WhiteDoggo
WhiteDoggo, (Just to clarify if needed, not the vent part specifically, just different special "events" or game mechanics introduced as the game progresses?)
Mar 26 03:07
Apache Prime
Siempre emociona ver progreso en el juego, siga así señor, vamos por un buen camino y le tengo fe
Mar 24 19:53 

1
ATOM
very nice ,played it and iam very happy you have added the text and cobalt back in, also ill be happy if we get like a defeat animation or and defeat effect ,cum leak,impregnation,pregnancy? But all in all another build than i enjoyed playing (also i finally got to play the original Haydee game :3)
Mar 25 20:09
StonedTroopa
I felt more and more updates just feels like a downgrade. less sex and sounds. in fact there's no sex scene in this version. just removed. idk having second thoughts supporting this project.

Mar 28 01:52
StonedTroopaReplying to Vistonwafi
Vistonwafi, I did check out Build_3. Was alright. it looks the same the only difference is the combat. But we'll see if the newest updates change my mind.
Mar 29 01:08
VistonwafiReplying to StonedTroopa
StonedTroopa, Not just the combat part. The inventory and equipment were completely rewritten and remade from scratch.
Mar 29 05:23