creator cover Vistonwafi
Vistonwafi

Vistonwafi 

I make parody games for adults.

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[Project_Haydee] Full-Time development.

Build_5, Revision Alpha Test, Staff expansion - 13.04.2026

Work on the long-suffering Build_4 is now complete, and it has become a more refined version of my vision for Project_Haydee. The feedback from Build_3 allowed me to take a more appropriate direction for the game’s development and focus on improving the core gameplay systems and mechanics that players will be interacting with constantly. I was glad to receive positive feedback on the new inventory and the revamped combat system, but the equipment panel was described as a 'cringe' idea — specifically, the fact that it exists on a separate screen from the main inventory panel. In the future, I will consider solutions that can somewhat alleviate the inconvenience related to equipment management, but this is not a priority task for Build_5 — I already have further plans for the game’s development and the upcoming new version.
 


Planned tasks for Build_5:

  • [Core] New Scene Manager

Currently, all the locations you visit are part of a single unified scene, with a single camera moving through it. Unity today has practically no issues with creating large worlds, but it has incredible problems with Occlusion technology (technically speaking: it works by hiding objects that are not within your field of view). If you've been actively following development, you've most likely encountered situations where locations didn't work correctly, and objects, walls, etc., would flicker. I'm not a fan of Bethesda's loading screens or their method of splitting locations into separate scenes, but in my case, this is a necessity for the convenience of optimizing locations, baking lighting, and setting the atmosphere for each zone. My plans include adding open locations (you do remember that Haydee's goal is to touch the grass, right?).
 
  • [Gameplay] Base system
Release Build_4.1 is here!
Level required:
Basic Supporter

[Experimental] Build_4.1 Android

Note: This is an early build of the game for android. I have optimized it as much as possible. Currently, the PC interface is being used, which may cause some difficulties and inconveniences on small smartphone screens.
 
Testing Focus:
  • [Unity Engine / Core] New Input System
  • Android Edition
Not ready for testing:
  • Translation of the game into Spanish and Japanese;
  • New loot system.
 

[Unity Engine / Core] New Input System

Transitioning from the old input system to the new input system will allow me to add joystick support as well as the ability to develop an Android version of the game.
 

Android Edition

A separate version for mobile users. It has issues with interfaces and some bugs. The save and load system does not work (requires investigation into why and how).
 
apk
project_haydee_experimental.apk544.02 Mb

Release Build_4 is here!

I am pleased to announce that Build_4 has been released to the stable branch. Reworking the core gameplay systems was no easy task, but in my opinion, it turned out pretty well. Unfortunately, the story content has not been expanded, nor has the erotic content. During the final stages of working on this version, issues related to the models—specifically their rigging—were discovered. As a result, there is currently only one stripped-down scene; the rest will appear later, after I redo the rigging for the models.
 

Features and Gameplay

Gameplay
> Inventory System T1
A vastly improved interface, with a more convenient UI for interacting with items stored in your inventory. Items now store their own condition (clip/ammo count and HP).
 
> Equipment System
La verdad me impresiona lo que ha avanzado, me encantaron las nuevas animaciones y el sistema de mejoras, va haciéndose mas complejo y a la vez mas variedad se puede aplicar, me emociona saber si habrá mas variedad de enemigos
Vistonwafi, se agradece que respondas en español, y tomate tu tiempo se aprecia tu dedicación para que el nucleo del juego este terminado, mucha suerte y fuerzas
I think it would be justified to take a week break after your sprint. Good job out there.
someone, Now that Build_4.1 is out, yes, I'm going to take a break. Thank you for your support :)

[RC] Build_4 - 05.04.2026

Note: This post will be updated until the build is polished to a playable state.

Testing Focus:
  • Item System T1
  • Inventory T1
  • Equipment System
  • Hotkeys for panels
  • Updated Disclamer
  • Updated Main Menu
  • Combat System T1
  • Survival System
  • Skill System
 
Known major issues:
- For unknown reasons, the regenerator's rig refuses to respond to the written changes, unlike his dick.
- Haydee shoulders are broken, and Unity is ignoring these limbs.
Update #1:
It appears that the break free action when grabbed will not fail correctly when you have no energy. It plays the "no ammo!" line and then does not reprompt the player. Will try to replicate the bug.
someone, I was wrong, it does reprompt, there is just no timer. So there is no softlock, I am in fact misinformation on the internet.
If armor is broken, the chest physics bug out when they spawn back in. This is momentary and relatively minor, if funny.

[OAT] Build_4 - 28.03.2026

Note: Only combat animations. Rapes animations on going!
 
Testing Focus:
  • Item System T1
  • Inventory T1
  • Equipment System
  • Hotkeys for panels
  • Updated Disclamer
  • Updated Main Menu
  • Combat System T1
  • Survival System
  • Skill System


Combat System:  Combat Animations (No Rape for now)

Thanks to the implementation of Rigger Animation, I was able to resolve many issues related to incorrect limb positioning for Haydee, and now everything looks as originally intended.
Other:
- A loading screen has been added when starting a new game or loading a save from the menu, which should eliminate the false impression that the game is broken;
- Additional conditions have been introduced to prevent issues with player/enemy movement in situations where the timer equals 0.
Your pace of work remains impressive. Learning a new system and working out animations is quite solid.
Ждём фулку)
Gertus, фулка в конце года.

[OAT] Build_4 - 24.03.2026

Note: Not-Release Candidate.
Testing Focus:
  • Item System T1
  • Inventory T1
  • Equipment System
  • Hotkeys for panels
  • Updated Disclamer
  • Updated Main Menu
  • Combat System T1
  • Survival System
  • Skill System

Combat System: Animations

During the animation review, issues related to incorrect positioning of Haydee arms and legs were identified. Currently, under tight deadlines, I'm investigating the possibility of using an additional Rig plugin for Unity to fix these issues and make adjustments to the remaining animations.Currently, the battle Idle animations of Haydee and the Regenerator have been replaced.

Skill System: Energy, Protection, Loot is now work.

Energy, Defense, and Loot Skills now have effects.
Other:
very nice ,played it and iam very happy you have added the text and cobalt back in, also ill be happy if we get like a defeat animation or and defeat effect ,cum leak,impregnation,pregnancy? But all in all another build than i enjoyed playing (also i finally got to play the original Haydee game :3)
I felt more and more updates just feels like a downgrade. less sex and sounds. in fact there's no sex scene in this version. just removed. idk having second thoughts supporting this project. 
thinking_face
StonedTroopa, Not just the combat part. The inventory and equipment were completely rewritten and remade from scratch.

[OAT] Build_4 - 17.03.2026

Note 1: Локализация на русском будет исправлена к концу цикла тестирования Build_4.
Testing Focus:
  • Item System T1
  • Inventory T1
  • Equipment System
  • Hotkeys for panels
  • Updated Disclamer
  • Updated Main Menu
  • Combat System T1
  • Survival System
  • Skill System
Other:
- Fixed a critical issue with save file overwriting;
- Various UI fixes;
- Item descriptor no longer overflows the screen;
- Fixed an issue where the player’s turn progress timer wouldn’t stop at the start of battle if the enemy attacked first;
- Minor combat system fixes.
Hotfix: Now clicking action buttons in the combat system no longer breaks the entire battle logic. Partially fixed the problems of game crashes when minimizing the application by pressing Alt+Tab.
zip
unstable_project_haydee.zip494.89 Mb
The post has been updated, with a hotfix of critical errors.
noice

[OAT] Build_4 - 15.03.2026

Note 1: Локализация на русском будет исправлена к концу цикла тестирования Build_4.
Testing Focus:
  • Item System T1
  • Inventory T1
  • Equipment System
  • Hotkeys for panels
  • Updated Disclamer
  • Updated Main Menu
  • Combat System T1
  • Survival System
  • Skill System
Know Issues:
- Haydee Timer sometimes not hide.
Other:
- Slot Limits changed from 15 to 25;
- Survival and Defence Skills now can be upgraded;
- Skills no longer stack - they now provide a fixed increase to the default stat values;
- Numerous fixes for upgrade module usage in skill progression;
- Skill progression is now saved;
- Rate skill characteristics have been rebalanced;
- Enemy stat scaling formula changed;
- Changed the logic for when both sides' timers reach 0 = 0 seconds to prevent situations where only the player can attack;
- Fixed an issue with occlusion in some rooms;
- Significant adjustments have been made to the inventory system to prevent exceeding the item quantity limit per slot;
- Fixed a bug where the inventory slot limit counter would not display correctly after an item was completely dismantled;
- The noise effect in SSAO has been removed;
- Slight upgrade to the SSR visual effect.
zip
unstable_project_haydee.zip495.50 Mb
This is the first one I've played for a while. Are the animations supposed to be gone? I get the text of being touched or defeated and nothing happens?
Vistonwafi, Ah, ok. Thanks. Sorry Just got back to this project.
Your pace of work is very impressive.
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