Build_4 Status - 03.02.2026
Let's talk a bit about the updated combat system and survival system, and also touch on the skill system. Everything you'll see is in a WIP (Work in Progress) state: animations, interface, and game design. I also took the time to read reviews from f95zone and tried to develop a better game design of the combat system.
The next month will be spent implementing the systems outlined below. It will take time, so your patience is appreciated.
Combat System T1
The initial vision for the combat system was entirely focused on a 2D space setup. I gained considerable experience working in Unity, specifically in developing the zero version of the combat system, which merely replicated the version from the RenPy iteration - a design that certainly had its drawbacks, such as the inability to fully appreciate defeat animations. The combat system is one of the hallmarks of my fan game, and I intend to invest significantly more effort and time into this system so that, in the future, only minor refinements will be needed.

First of all, what you'll notice is the camera angle. The camera is now positioned to the side of Haydee and pointed toward the enemy, similar to what you might have seen in games like Malisa and the Machine or Fear & Hunger. Also, most importantly, a turn progress bar has been added. It appears for both Haydee and her enemies. Upgrading a specific skill branch will allow you to accelerate the progress bar's fill rate.

Damage improvement is "Vital Targeting", damage mitigation skill is "Deflection Posture", etc.
You've made impressive work so far.