Mushoku Harem Beta 1 Full Release
If you just want links and not changelogs Here's the links first.
PC/Linux - https://pixeldrain.com/u/xeFQxzFC
Android - https://pixeldrain.com/u/HvLGYawP
Compressed Version
PC/Linux - https://pixeldrain.com/u/yzq49tLh
Android - https://pixeldrain.com/u/Hcaf9NoS
What's new in the Beta 1?
What's new in the Beta 1?
- Added new unlockable character - Pursena
- Added the Pursena Rescue storyline.
- Added new Introduction.
- Reworked the Tutorial
- Re-Balanced the Battle System....Again.
- Re-built some of the existing maps from scratch.
- Added 6 new random NPCs around town.
- Added 1 new position for each existing love interest.
- Added 4 Positions for Lilia (Only accessible if the players name is not Rudeus)...Hint Hint Cough Cough...Rudy works fine...
- Added 2 Positions for Aisha (Only accessible if the players name is not Rudeus)
- Added 10 total Positions for Pursena.
- Added 3 new Special/Event Battles.
- Fixed quite a few bugs. Though the biggest two are:
- Fixed player not getting money when completing battles.
- Fixed Eris not showing properly in kitchen for Chapter 2.
All of that stuff is what the normal Beta 1 had.But this version is different, during the original release of Beta 1 there were 3 different patches that were needed to get the game to work properly. In this full version those are all just added to the game already, I then went through and did a full playthrough of the game and found a couple more issues and fixed those. Mainly it was just an issue with a Chapter variable that was found and fixed before the Alpha 3 release, but there was another issue that was not found in Alpha 3, Which was kinda game breaking. Context the Alpha 3 version works fine, if you already know what to do and were to go, but if you don't it is pretty easy to think that you are stuck, or just at the end of the content. I changed that by making jumps directly in the code to other sections, instead of having the player walk there, This slight change I did 4x during this update that is not in the Alpha 3 update. See it's not a big change but it does make the story feel like it flows better. So I will be adding the changes to the Alpha 3 version when that goes public in a month too.
- Added the Pursena Rescue storyline.
- Added new Introduction.
- Reworked the Tutorial
- Re-Balanced the Battle System....Again.
- Re-built some of the existing maps from scratch.
- Added 6 new random NPCs around town.
- Added 1 new position for each existing love interest.
- Added 4 Positions for Lilia (Only accessible if the players name is not Rudeus)...Hint Hint Cough Cough...Rudy works fine...
- Added 2 Positions for Aisha (Only accessible if the players name is not Rudeus)
- Added 10 total Positions for Pursena.
- Added 3 new Special/Event Battles.
- Fixed quite a few bugs. Though the biggest two are:
- Fixed player not getting money when completing battles.
- Fixed Eris not showing properly in kitchen for Chapter 2.
All of that stuff is what the normal Beta 1 had.But this version is different, during the original release of Beta 1 there were 3 different patches that were needed to get the game to work properly. In this full version those are all just added to the game already, I then went through and did a full playthrough of the game and found a couple more issues and fixed those. Mainly it was just an issue with a Chapter variable that was found and fixed before the Alpha 3 release, but there was another issue that was not found in Alpha 3, Which was kinda game breaking. Context the Alpha 3 version works fine, if you already know what to do and were to go, but if you don't it is pretty easy to think that you are stuck, or just at the end of the content. I changed that by making jumps directly in the code to other sections, instead of having the player walk there, This slight change I did 4x during this update that is not in the Alpha 3 update. See it's not a big change but it does make the story feel like it flows better. So I will be adding the changes to the Alpha 3 version when that goes public in a month too.
For context. 2 of my subscribers are Russian. 1 of them is Translating the existing story into Russian. The other one is actually writing the story. So most of the story already has a fully russian Script. We translate from Russian to english then I just fix up the grammar. So when Artem is done with the first 2 updates worth of translating then I will be able to add Hagrens Russian story parts and Artems translation together and toss it in the game. From that point on the story will be in proper Russian, and proper english. I am still looking for someone to work on spanish, japanese, chinese, and french. Because those are my currently planned translation options.