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creator cover TheMysticSword

TheMysticSword

Games, mods, drawings!
TheMysticSword
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About the creator

Hiya! I'm Mystic! I make games and game mods!
Here you'll find WIP footage of my projects. Maybe I'll also post early versions of my drawings here, once I actually start putting time into art, hehe 😄
You can find my projects on itch.io - https://themysticsword.itch.io/
In my free time, I stream games on Twitch! Feel free to come by for a chat! https://www.twitch.tv/themysticsword
-- (the rest is the same, but in Russian)--
-- (а теперь то же самое, но по-русски) --
Привет! Я Мистик! Я делаю игры и моды для игр!
Здесь вы найдёте превью моих проектов. Возможно, я ещё буду постить здесь скетчики моих рисунков... ну, как только я всерьёз начну заниматься рисованием, хе-хе 😄
Вы можете найти мои проекты на itch.io - https://themysticsword.itch.io/
В свободное время я стримлю игры на Twitch! Не стесняйтесь заходить, поболтаем! https://www.twitch.tv/themysticsword
Пока что посты будут без переводов на русский. Если появится необходимость переводить будущие посты, напишите в комментариях!
For subscribers only
Jun 28 11:04
Working on a new RoR2 Mod!
A preview of 3 new elites!
Level required:
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Jun 01 16:54
Virga Mod is officially OUT!!
Hey all Risk of Rain 2 players out there!
I've just finished my new alternate gamemode mod, Virga! I've been posting about it during the last few weeks. It activates 3 random modifiers on each stage, and makes the final fight more engaging!
(also happy pride month to y'all out there!!)
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May 14 00:25
Virga Preview #4 - Call of the Void
Hi! This modifier is a very special one! (Also, DLC spoilers!! if you haven't completed it yet!!!!)
Call of the Void will always appear in the Planetarium as an additional modifier. It gives the Voidling an entirely different set of attacks, and reduces its health to not be as tanky and more on par with Mithrix.
The first phase will have quick orbs with slight homing and a Disarming property - if you get hit by them, your Primary skill will be disabled for 4 seconds! The quick 5-laser snipe was replaced with a more telegraphed laser, and the Voidling gets 2 new attacks in this phase: a knock-up blast that affects anyone who is on the ground at the moment, and a horrifying scream that slows you down and pushes you away!
The second phase will have a fire-ahead laser with a damaging pool and a Void Reaver death bomb pattern across the entire arena. The vanilla black hole attack makes a return in this phase, and the scream gets upgraded to call in two Void Reavers that cannot die to void explosions.
The final phase will have the disarming orbs introduced in phase 1, a new Void Devastator bomb mortar attack, a different Void Reaver bomb pattern, and a variation of the vanilla giant beam that does not spin in all 360 degrees, but instead sweeps to the left, then to the right, and then back to the left.
Oh, and the Void Cell gets out of control! Rocks will start falling, and boss monsters will start breaking out to fight both you and the boss!
I wanna conclude this post on the current progress on the mod: at the moment, there's 50 regular modifiers, 5 stage-specific modifiers, and 2 final boss modifiers (these being the one for Mithrix and this one). Also, there's a small, really insignificant reward for completing the gamemode. It's... silly. You'll see!
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For subscribers only
May 10 18:12
Virga Preview #3 - More stage-unique modifiers
Four of them, even
Level required:
Robokitty Booster
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May 03 20:00
Virga Preview #2 - Frostbite
The first stage-unique modifier in the mod!
Level required:
Robokitty Booster
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Apr 30 22:12
Virga Preview #1 - Bad Moon Rising
Hey all!
Earlier this week, I talked about my new RoR2 alternate gamemode mod. It will be called Virga. It is a rain-related name, if you are curious! It means "raindrops that evaporate before reaching the ground", where the modifiers represent the raindrops, and the evaporation represents the modifiers changing on each stage.
Currently, the gamemode includes 30 random modifiers that may appear on most stages, and one special modifier that is always active on Commencement - Bad Moon Rising! You will be met with a... somewhat harder final fight...
(which is VERY much inspired by the Death Wish fights in A Hat in Time. You can actually check out this fight early in a secret config setting in my SmugDanceEmote mod! I figured it's way too good for a secret option, so I'm moving it to this mod instead.)
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Available to everyone
Apr 26 21:05
New RoR2 Project... again.
Hi everyone!
I am once again making a RoR2 mod, despite wanting to get away from that game and move on to something else for, what, three years now? Well, anyway!
This will be a new Alternate Game Mode (not revealing the name yet), inspired by the Challenge Mode from Enter the Gungeon!
It introduces 3 random modifiers on each stage, and may activate unique modifiers on specific stages! (no promises about that last part though)
Now, I don't want to get too ambitious, but I'll probably be working on this until i get about 30 or 40 modifiers total in the pool, to make it a different experience on each run. Which is a lot! So I'll be working on this for a while! I'll try to keep y'all updated on this though.
Oh! And I've set up a Telegram channel, in case you'd like to get notifications about this and other things I do on there too! https://t.me/+TLNMHgjr4Zk3NWIy
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Jan 30 13:27
New RoR2 Mod - Extra Challenge Shrines
Hi all!
Marwan and I are working on another RoR2 mod! It's called Extra Challenge Shrines, and it will add new Shrine of the Mountain-like shrines that affect teleporter bosses and their rewards.
For example, the Shrine of the Sky...
...adds 2 red items to Teleporter drops, BUT...
...the bosses will spawn as elites!
Another couple of planned shrines are:
* Shrine of the Earth - increases boss item drops to 3 and replaces the green drops with whites, BUT the boss is guaranteed to be a Horde of Many.
* Shrine of the Wind - choose the boss that you want to fight and increase the chances of yellow items dropping from the event.
Release time is... hopefully sometime in February? Realistically this mod could be finished this week, but I've learned not to give strict dates because I haven't followed up on them 90% of the time 😅
P.S.: more images!
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Available to everyone
Dec 18 2022 19:32
Making a mobile game!
Hey all! Haven't posted in a while, sorry.
For the past 2 weeks, as my college project, I've been making a mobile game called Clumsy Cat Kitchen - a fast-paced top-down action arcade. You know, one of these little time killers that you turn on when waiting in a line at a hospital or something.
Here's what it looks like:
The gameplay loop is simple: check your current order's tasks on the right, tap cats to select them and swipe up to 2 times to choose directions and bump into objects shown on the tasks, repeat until time runs out, get as many orders done as you can.
What makes the game interesting? What adds depth?
First, the mechanic of bumping into objects. Once a cat bumps into something, it goes on a 5 second cooldown. But, if another cat bumps into an object that completes a task, the cooldowns of all other cats gets reduced. This way, if you do perfect chains of task completions, your cats will always be available.
Second, the constant layout of the kitchen and, in contrast, the randomized tasks in orders. Over time, you learn optimal paths for all kinds of task combinations. Therefore, you are rewarded for experimenting and quick thinking.
Lastly, the fast pace of the game itself. Sometimes, you will mess up. Either you'll do an input too quickly, or too late, and lose out on time because of that. This puts the game into the category of "easy to learn, hard to master".
Don't worry about the game being too quick for you though! The Accessibility settings feature options to reduce cat movement speed and increase the duration of the game timer. It also includes a screenshake slider, if you're not a fan of that (or, if you're a BIG fan of that, you can turn it up to 200%!)
I've been posting my """""daily""""" progress on the game over at Tumblr (only 6 days out of 14 because I started forgetting to post progress at one point lol), so if you wanna check that out, here it is: https://themysticsword.tumblr.com/tagged/clumsy%20cat%20kitchen
The game is mostly ready, just need to get rid of some bugs that happen only on the mobile version (which is, like, the platform the game is intended for, so that's kinda urgent). Hoping to get it out sometime around Christmas!
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Dec 02 2022 00:35
Mystic's Items 2.1 Update Preview
Hi there! Congrats on finishing the little puzzle thing! If you're here from that, of course. If not, then just don't worry about it.
Recently, we've reached the donation goal for the 10 new items update for the Risk of Rain 2 Mystic's Items mod, thanks to eM-Krow and Heyimnoop!
Marwan and I have made some good progress on it already, so I'm gonna show off some of the new stuff for y'all that has both a model and an effect already:
Don't you love losing in a Shrine of Scam 10 times in a row? No? Well, maybe you wanna be rewarded for that instead? Meet our re-imagining of the RoR1 Snake Eyes!
Credits to Riisi for creating the Kitty-ear Headphones model! I initially downloaded it and used it in my shitposty Mystic's Bad Items mod, but felt like the model was so good that it needed to be in a proper mod with a proper function. Plus, I just wanted to add a seriously good cat ear headphones item for ages lol
Oh boy, another armor item. But hey, it's not my fault that armor is such an underused mechanic in the game! Also I had to add an MGR:R item, you know.
And... that's it for now! We do have a lot of item ideas written down, so we might end up adding more than 10. But don't quote me on that. I will try to post more previews here once we finish more of the items.
Cheers!
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