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TheMysticSword
TheMysticSword
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Making a mobile game!

Hey all! Haven't posted in a while, sorry.
For the past 2 weeks, as my college project, I've been making a mobile game called Clumsy Cat Kitchen - a fast-paced top-down action arcade. You know, one of these little time killers that you turn on when waiting in a line at a hospital or something.
Here's what it looks like:
The gameplay loop is simple: check your current order's tasks on the right, tap cats to select them and swipe up to 2 times to choose directions and bump into objects shown on the tasks, repeat until time runs out, get as many orders done as you can.
What makes the game interesting? What adds depth?
First, the mechanic of bumping into objects. Once a cat bumps into something, it goes on a 5 second cooldown. But, if another cat bumps into an object that completes a task, the cooldowns of all other cats gets reduced. This way, if you do perfect chains of task completions, your cats will always be available.
Second, the constant layout of the kitchen and, in contrast, the randomized tasks in orders. Over time, you learn optimal paths for all kinds of task combinations. Therefore, you are rewarded for experimenting and quick thinking.
Lastly, the fast pace of the game itself. Sometimes, you will mess up. Either you'll do an input too quickly, or too late, and lose out on time because of that. This puts the game into the category of "easy to learn, hard to master".
Don't worry about the game being too quick for you though! The Accessibility settings feature options to reduce cat movement speed and increase the duration of the game timer. It also includes a screenshake slider, if you're not a fan of that (or, if you're a BIG fan of that, you can turn it up to 200%!)
I've been posting my """""daily""""" progress on the game over at Tumblr (only 6 days out of 14 because I started forgetting to post progress at one point lol), so if you wanna check that out, here it is: https://themysticsword.tumblr.com/tagged/clumsy%20cat%20kitchen
The game is mostly ready, just need to get rid of some bugs that happen only on the mobile version (which is, like, the platform the game is intended for, so that's kinda urgent). Hoping to get it out sometime around Christmas!

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