Size Difference World

Size Difference World 

size difference world

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700posts

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When I reach 1000 subscribers per month, I will be able to devote myself entirely to developing size-difference games and releasing more content!

Game Devstory And Content Update

New images can be found in the private folder.
The path to the folder with updated images:
---> '' Images For Erindale The Code of Reality Game > 006 Part1-3 -3'' <---
The latest working build of “Erindale: The Code of Reality” is also located in the private gallery.
The link to the private gallery can be found in the pinned post on the home page for paid subscribers.
I would like to take this opportunity to express my endless thanks for supporting my activities to my general sponsors with the nicknames:
• MistressofTransformation
• Glen
• Cimbri
• Jeremiah
• Narzeble
Your support is very helpful and motivating!
Hi!
I’m continuing my story about the development of games and other size‑difference content.
As I said, at the moment I’m working on removing the black placeholder screens that I inserted into the game in place of the unfinished in‑game images. Instead of the black placeholders, the game now features scenes assembled from the standard sprites of the RPG Maker engine. In my opinion, it looks quite good. In the places where images will appear in the future, I’ve inserted text descriptions, just as in the previous version.
I wanted to try adding scenes to the game where the player has to control the hero’s movement. However, I didn’t like this option. When control of the hero is handed over to the player, it causes confusion. It’s not always clear when that moment occurs. I need to come up with something so that the transitions from dialogues to action happen in a more harmonious way. I’m afraid that, given my very limited free time, I won’t have the patience for this. So I’ve decided to abandon the idea of controlling the hero. All scenes using RPG Maker sprites will be scripted. Therefore, the game “Erindale: The Code of Reality” remains a visual novel with a branching plot. But this visual novel will include elements of the JRPG style — just the style, not the gameplay.
As for the in‑game images, they will be added to the game as they’re completed. Unfortunately, creating in‑game images is the weakest part of the game’s development. Creating each image is a lengthy process, as every image is made manually.
I look with kind envy at third‑party images created using neural networks. Many of them are of very high quality. I’ve tried using a neural network before, but, alas, I never learned how to generate images of adequate quality. It’s a pity, because using neural networks could significantly speed up development. I know that many people have a negative attitude towards images generated by neural networks. However, in my situation, where every second of free time counts, using neural networks would be justified.
But the option of using neural networks is off the table, so I have to work the way I’m working now — creating images manually.
This week, I managed to create three in‑game images, which have already been added to the private gallery.
You can also find the latest working build of the game in that private gallery. The working build will be updated at the beginning of July.
Thank you very much to everyone who supports me. The game is being developed solely thanks to your support!
Special thanks to the sponsors with nicknames
• InfectedKH
• Kngprotea
P. S.
I sincerely apologize for the fact that the development is progressing too slowly and many promises made earlier have not been fulfilled. I always do everything I can. But I have to provide for my children, so I spend most of my time working three jobs. It’s very hard. I’m constantly thinking about how to speed up the game’s development. After all, many people criticize me precisely because the development is moving too slowly. Unfortunately, right now I don’t have any ideas on how to make my work faster. I need to work at least at one main job (instead of three) so that I can devote more time to the game. But at the moment, I can’t afford that… Please forgive me for repeating this again. It’s just that those who write to me keep bringing up this topic. Unfortunately, not everyone reads my previous posts.
My name is Helen, and I’m a single mother with two children, working three jobs at different factories.
Right now, I’m working on creating size‑difference content late in the evenings on weekends, because household chores and spending time with my children are a priority.
At the moment, I’m working alone, without any help. All I can rely on is my own strength and enthusiasm.
Please take the above into account and understand why the development is slower than I’d like it to be.
If anyone has any questions, I sincerely ask you to take a little time to read all my previous posts about game development. They contain answers to many questions. I simply physically can’t describe my entire story in every post. Thank you very much for your understanding.
I want to sincerely apologize to those whom I haven’t replied to in messages. I’m sorry, but I really have very little free time. No matter how hard I try to read all the messages, I physically can’t do it. There are too many messages! Most of them, unfortunately, contain hate, but sometimes it’s impossible to tell what they’re about until I open the message.
I read messages from followers on Patreon and Boosty first. Then, as far as possible, I read email and messages on other platforms. Sometimes it happens that I read a message, planning to reply later… but then I forget to do so. And on top of that message, many new messages come in, pushing it far down…
I really ask everyone, please don’t be offended with me if I haven’t replied to someone. I don’t do it on purpose, and not out of malice!
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