Oracle-Sphinx

Oracle-Sphinx 

Mythical sphinx artist. Yes, I exist!

3subscribers

26posts

Showcase

1
goals2
0 of 10 paid subscribers
💖☕️10 subscribers will help me to pay for the Internet and buy some coffee
$0 of $1 416 raised
✨💖Your support helps me create and improve the game

Devlog #4

> Пост на русском <

Hello everyone!

Today’s program features Blender, Blender and more Blender. Bzzzt!
To be honest, throughout my life I’ve made several attempts at 3D. I tried simple software, I tried giants like 3ds Max — and never, never managed to get anywhere. I kept wondering why: usually I learn programs quickly, but 3D just refused to be tamed. Guess it’s just not my thing.
But now the moment has come when my thing or not — I still have to do it (:
So this week I was building the portal arch, the sketch of which I showed in the previous post. Unexpected roadblocks met me at literally every step, and I’m not exaggerating xD
At first I tried creating both the wall and the arch using Wall Factory, but the cursed bricks refused to line up properly. Every row insisted on being a different height even though the numbers were strict, and neighboring bricks sometimes attempted to merge in an ecstatic (crossed out) embrace. It got easier once I decided to make the arch separately and then attach it to the wall, but I still couldn’t fully defeat the merging problem. Oh well, those bits are on the edges and easy to fix.
My first attempt to make the wall and the arch at the same time. Identical bricks? Nope, never heard of them!
Then I grabbed a plugin for procedural damage, so I wouldn’t have to manually sculpt cracks and other effects of time, and that's where the chaos began. First, it created a monstrous amount of polygons I later had to reduce. Then the bevel suddenly stopped working on the bricks. And when I finally fixed that, the texture refused to appear on the “damaged” areas. I will spare you the tragic tale of the scary technical explanations I had to survive (from very kind people, to be clear!). The important part is: it’s fixed now. But oh boy, that was rough.
Texture refusing to show up on the damaged areas. Looks like clay mixed with stone crumbs :D
Oh, and after the damaging some bricks ended up with holes in their mesh. I said “uuuuuuh” and simply deleted the defective ones, cloning and rotating neighboring bricks into their place.
Once the wall was dealt with, I moved on to the arch. After a few tutorials it seemed like it would be easier… but nope! Still, thanks to the hard-earned brick experience, I managed to fix things much faster this time.
Suddenly appearing extra vertices in the arch mesh. Fixing them was entertaining, but not in a good way (x
Then I decided to make slightly different textures for the damaged areas of the wall and arch — a very tedious process, but I conquered it.
The crystal and the light were fine, but suddenly I found myself dealing with backgrounds for the render. After some trial and error it turned out they need to be 4K, otherwise everything becomes aggressively pixelated. But that’s a task for another day.
So, below you can see the current state of the arch :D
The render isn’t final yet of course — I still need a proper background and better lighting — but it’s something already! The next challenge is rose bushes T_T 
The current result. Still plenty to fix, but acceptable for this stage (:
If you enjoy following my tiny victories and major Blender tragedies, you can support the project with a small donation or subscription — it helps me keep going and make the game better💖
See you next week!
Subscription levels1

💖Supporter

$1.42 per month
💎Tip Jar💎
A small gesture, but a big encouragement that will help me keep creating
Go up