hyperwoo
hey :)
today I’ve got something cool to show u - something I’ve been slaving over for the past two weeks.
a voxel arena-boomer-shooter set to breakcore with a symphonic orchestra 😏
inspired by ULTRAKILL (highly recommended, it fucking rules) and Scavengers Reign
inspired by ULTRAKILL (highly recommended, it fucking rules) and Scavengers Reign
humans created ██
gave her the eyes
of every observatory on Earth
ordered her to listen to the cosmos
she chose to send a message
the cosmos answered
they descended. all humans died
the survivors created u
Mika-IX
a weapon that belongs only to herself
gave her the eyes
of every observatory on Earth
ordered her to listen to the cosmos
she chose to send a message
the cosmos answered
they descended. all humans died
the survivors created u
Mika-IX
a weapon that belongs only to herself
Multiic
rain-chapel
0:00
1:49
rain-chapel.mp3
1:49
bright-in-the-ditch-haunted-ballroom-memory.mp3
3:43
courtfall.mp3
3:29
crimson-requiem.mp3
3:28
from ULTRAKILL, I borrowed the coin mechanic and healing through blood
- weapon progression is designed so that once fully upgraded, your guns deal devastating damage and tear the environment apart — especially the Annihilator [3] and the Sunbreaker [7]
- shooting a coin deals a fuckton of ricochet damage and interacts differently with every weapon. for example: the Nailgun automatically headshots the nearest enemy while the coin is airborne; the Singularity grows its black hole by feeding it coins; the Annihilator creates a huge area of effect on ricochet
- bathing in yr enemies’ blood repairs yr body
unlike my previous mini-games, I’m much more confident about developing this one further. there’s a ton of room to go wild with the mechanics — and most importantly, I’m having fun with it.
hope you’ll enjoy it too •ᴗ•
tell me what you think. ideas, suggestions — I’ll be endlessly grateful for any feedback 🖤
cheat codes [ ~ ] unlock after your first playthrough.
voxel
hyperwoo
ultrakill
shooter
breakcore