announcement, contexts, koboldcpp
hey )
i finally got around to a task that had been sitting on my implementation list for a long time — custom user contexts. you’ll be able to save them locally and share them with other players. first of all, I decided that I want to follow the spirit of self-organization that has formed in discord and telegram and not interfere with moderation in any way. I think/hope that one simple, clear rule will be enough: any context that reaches a negative rating of -9 will be automatically deleted. authentication will be via email
i finally got around to a task that had been sitting on my implementation list for a long time — custom user contexts. you’ll be able to save them locally and share them with other players. first of all, I decided that I want to follow the spirit of self-organization that has formed in discord and telegram and not interfere with moderation in any way. I think/hope that one simple, clear rule will be enough: any context that reaches a negative rating of -9 will be automatically deleted. authentication will be via email
the server-side/backend part needed for user contexts isn’t my strong suit, so to make sure I account for everything properly and that it all works as intended, this release will be delayed and will most likely come out toward the end of next week
also coming:
- a new default “kickass cursor”
- a story event with Kas
- image prompting (for RP)
- a Kobold fix and expanded settings in the game interface
- location updates
kobold lover, a request for u — pls write what settings u think are missing from the game interface (for both text and images)
power to women! •ᴗ•
announcement
koboldcpp
context
custom
Nathan Crossett
with the rendering by the ai of images: i dont see where this is an option yet but ability to save favorite images by ai and allocate certain contexts or description to image so it may show in repeat events. ie: going to a local shop, the shopkeeper has same image load so it doesnt always slow down cpu to keep making new images. maybe make it where you can save a certain number of images per description/context which the game randomizes.
Mar 09 08:47 

2
Multiic
Nathan Crossett, thx for the idea - I’d had a similar thought before, but it seemed too complex and not really in demand. I’ll think about it, maybe the time for something like that has finally come
Mar 09 13:19
