Максим К.

Максим К. 

enthusiastic developer / энтузиаст-разработчик

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[EN] GOH A&Rm - Authenticity & Realism v3.99#1

part #1
RU-переводпатчноута
URL STEAMAuthenticity & Realism
URL STEAM-collectionAuthenticity & Realism
=================================== EN
v3.99#01-abcfmt [patch "a" - adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration : "t" - textures]
/ Information: /
-(!!!) important! Thanks to the strange and technically very poor DMS solutions from patch 1.054: on existing saves, the above updates and fixes will only work by 40%. Moreover, the map will be loaded from the existing save cache. To play on current maps, a new save of the new DC is required. Currently, ARm maps are divided into 2 types:
1- BEFORE the current update with a certain amount of edits, and
2 - after the current update with major changes.
This is done so that the category of players who are NOT ready to give up their DC save can continue to play, but with certain adjustments and fixes on the ARm maps that are recorded in their save. For the category of players who are ready for a full update of ARm maps + new maps + all map fixes after 1.054, they need to start a new DC. The second option is preferable, especially since it will be difficult to compare bug reports from the first category.
/ Mechanics: /
- The script for changing camouflage for unit in the game session has been implemented and adapted into the ARm code [source full adapted for ARm - 3297270751, bugs have also been fixed. The location of the button is as shown in the screenshot. There are many (~ 200) different variations of the names of existing camouflages registered in a separate registry in order to give the player more options to choose from the database.
- The bot use not only bf110 and il2, but also reconnaissance aircraft with fighter planes
- The order and prioritization of targeting and changing shells/mags has been changed. The settings from DMS are still terrible, but ARm is far from perfect in this regard. The tags of some anti-aircraft in Germany, the USSR and the USA have been updated. Guns, artillery, light, medium, and heavy tanks have been cleared of targeting aircraft. Infantry shoot at aircraft, PT rifles are especially effective. Additional priority of aviation over tanks and infantry has been added to anti-aircraft installations of all types. The detection distance also depends on the effectiveness of the use of officer binoculars of senior platoons and officers, searchlights.
- The behavior of infantry under enemy control has been slightly changed
/ New units: /
- New captured German Light Tank Destroyer (support) Panzerjager Lorraine (f) "Schlepper" 183(f), armed with a 4.7cm Pak 181(f) anti-tank cannon with noticeable armor penetration and high rate of fire. Added in 1940 to the Tree of Development and Technology of Germany branch Trophies (France). Added to the spawn bot 1940-1941 with a limit of simultaneous appearance in a combat session = 1 pc. The crew is self-propelled gun tankers. All types of camouflage have been changed.
- The new 28cm Wk Spr [byMarcus] rocket launcher, deployed by a Field Mechanic. The system has a limited horizontal guidance angle and is not transportable. The installation cost is 2/2 engineering kits of a paramedic. The reload speed of 1/1 rocket is 6 min. Replenished with supply vehicles. The cost of Field Mechanics has increased 3 times. The size of the field mechanics squad has been reduced to 5 people. Sdkfz7 has been replaced by sdkfz10.
/ Updating models of units: /
[source full adapted for ARm - 2920453469]
- New Tiger model.1H "late" (on the right) with a variation of various items on the armor for a more visual difference from Tiger.1H "early" (left)
- New Stug model.IIIb with 2 new variations of attachments for a more visual difference from Stug.III.a
- An additional variation of Blitz 3 "Transport" with a flag (both censored and uncensored (addon [unc]) versions are present.
- Updated models T-34-76'42, T-34-76'43, T-34-57'43, T-34-85'44 - added attachments on the body with variations.
- Updated the SU-76 model with various variations of objects on the body
- The T-70 model has been updated with various variations of objects on the body
- New models Pz.IV ausf.h and Pz.IV ausf.J with variable attachments
- New Stug.III late model with variable attachments and track protection
- Additional variation of Pz.kpfw.V "Panther" ausf.D with a flag (there are both censored and uncensored (addon [unc]) versions and with variable items on the case.
- An additional variation of Pz.kpfw.VI "Tiger" ausf.E with a flag (both censored and uncensored (addon [unc]) versions are present, and with variable items on the body and protection from tracks
/ Aviation: /
- The new USSR Li-2 transport aircraft [Valor]. It is used for military purposes to launch a 500kg bomb attack on enemy concentration positions. A large, slow and very vulnerable target for enemy anti-aircraft installations. Available for research in 1942 on the USSR Technology Development and Research Tree. Excluded from spawn by the opponent's bot. The cost is 16 [SP] 30 [CP].
- Lend-Lease B-25 Mitchell [Valor] medium bomber. It has impressive speed and carries a 250 kg bomb. Available for research in 1943 on the USSR Technology Development and Research Tree. Included in the spawn by an enemy bot with a 4x250kg bomb holder. The cost is 12 [SP] 20 [CP].
- New types of German aircraft have been registered in the logic of air attacks: Ju-87 (bomber), bf.109F-2 (assault), bf.109G-6 (fighter), bf.110f-4 (assault), IL-2 mod.41 (assault).
- All attack aircraft and fighters have increased the turning radius in meters
- BF.109F-4 and Yak-1 mod.69. Bomb load of 50kg changed to 100kg
- BF.110e-2 and IL-2 mod. 42. The number of explosives in a 250kg bomb has been reduced to historical values downwards. The vanilla parameters were similar to the TNT equivalent of a 500kg bomb.
- The bomb load of the Ju-87 remained unchanged at 50 kg (balance of '39)
- The flight speed of fighter aircraft was increased to the passport values.
- The bombs of the BF-110 e-2 bot have been replaced from 1x250kg to 12x50kg. A new bomb suspension for 12 bombs has been installed.
- Changes have been made to aircraft bomb holders and their bomb load:
-- The player:
--- Ju-87 - 2 x 50kg
--- All models BF.109 - 1 x 50kg
--- Yak-1 - 1 x 50kg
--- BF.110 e-2 - 1 x 250kg
--- IL-2 - 1 x 100kg
--- Me.262 - 1 x 500kg
--- all BF.109 and BF.110 assault types - without bombs
-- The bot:
--- Ju-87 - 8 x 50kg
--- All models BF.109 - 4 x 50kg
--- Yak-1 - 4 x 50kg
--- bf.110 e-2 - 12 x 50kg
--- IL-2 - 4 x 100 kg
--- Me.262 - 1 x 500kg
- The 100 kg bomb is a newly tuned FAB that averages between 50 kg and 250 kg in all characteristics, but is closer to 50 kg. Its special feature is that a direct hit on a heavy tank will destroy 100% of it, unlike 50kg + increased blast radius.
- 250 kg bombs were removed from the aircraft of the bot for a reason, because the damage is too great, but what's worse is 1 250 kg and 3 50 kg each +/- in the same place of impact... Random. Because enemy beavers stuffed from 8 to 12 50kg demolish all living things along the ruler. That is, on the one hand, a stray bomb from an enemy beaver is unlikely to destroy your tank immediately, but the nearest units will be hooked not by the radius from the detonation point of 250, but by the direction of impact of the 50kg placer.
/ Squads: /
- A new WSS Squad has been added "[SS.8D] 8th SS Cavalry Division Florian Geyer" - 8.SS-Kavallerie-Division [Florian Geyer] (1942-1944). Added to the German Research and Technology Tree in 1942 in the WSS branch.
- The composition of the NKVD 1940 ARm squad has been changed: a reconnaissance officer (3 lvl), scouts with PP, scouts with rifles, veteran shooters (2 lvl), a sapper, a PT shooter, a machine gunner and a machine gunner's assistant have been added. The cost of the [MP] squad has been reduced. This unit is versatile for use and is effective in attack and defense. Gives way to a Squad of border guards for defense perks and HP
- The Red Army Cossack Squad has been redesigned. Cossacks consist of 50% scouts, submachine gunners and machine gunners have been added.
- The uniforms of the early fortifiers from the Luftwaffe field units have been changed. Updated titles.
- The affiliation of the late fortifiers has been changed - now they are builders of coastal fortifications from the Kriegsmarine. Updated titles.
- The uniform of the ARm unit of the Jaegers-Stormtroopers '1942 has been changed.
- The engineering box of all nations has been renamed the Box of fortifiers.
- Initial Squads of Wehrmacht Sicherung guards and Red Army recruits - cost reduction [MP] ~ 2 times.
- The crew of motorcyclists of the Wehrmacht and the Red Army consists of an engineer (driver) and an assistant machine gunner (shooter).
- The size of the German 10(14) and USSR 10(12) artillery Squads has been reduced
/ Player Fortifications: /
- Boxes with anti-tank weapons are placed at the points near the flags. Marked with a visual marker.
- The cost of fortification in Germany is 20mm Flak.30 increased from 25 to 50 fortifier resources
- Fixed errors in the absence of "late" shovels for the late fortifiers of Finland, which prevented them from building late fortifications.
- Late fortifiers do not build fortifications of the early stage of the war. For the construction of early period fortifications, use early fortifiers. For the late period, the late ones.
- Fixed a bug with the possibility of replenishing limited Fortifier Shovels and Field Mechanic Tool Kits with a Fortifier Box.
- Fortifiers of all nations have added a filter to block the purchase of AI. Soldiers will appear on enemy or ally points.
- Fixed the restriction on replenishing fortifier blades. As planned, replenishment should be carried out either through the Fortifier Box, the Supply Base, or in the army management interface.
- The cost of fortifications in Germany and Finland with 88/75 mm heavy anti-aircraft guns buried has increased from 50 to 100 resources of fortifiers
- Changes have been made in the number of shovels for all fortifiers of any period and nations from 3 to 1. Addon [ef] - 3 shovels.
/ Bot emplacements: /
- Fortifications of the opponent's bot (an ally through research) They appear from the first battle of the DC (except for the Finns, since no new fortifications have been created for it)
- The bot automatically places anti-tank hedgehogs near the points it protects. The hedgehogs are directed towards the player's spawn.
/ Interface: /
- An info-graphic has appeared in the mod activation section on the order in which ARm/preARM and addons are enabled
/ Corrections: /
- Updated about 20 vanilla unit per item inventory/type of projectiles
- Adjustments to the 203mm SU-14-2 cannon to correct long-range guidance
- Self-propelled howitzers have been given the ability to fire in AI mode (I recommend turning off the engines first, choosing the desired firing angle)
- Bison 2 and Geschuetzwagen ivb, SU-5 received the status of Heavy, Medium howitzer self-propelled guns. Hummel, Sturmpanzer IV received the status of Heavy howitzer self-propelled guns. The Grille K received the status of a Heavy howitzer self-propelled gun. Vespe received the status of an Average howitzer self-propelled gun. The AI button for the specified technique is available.
- Sdkfz.251 tarp "supply" added visual radius (with addon [rz])
- Fixed incorrect crew of the pz756r tank
- 76mm L55 shells added to Finnish supply
- BT-2 supply - added visual radius zone
- Sturmpanzer Bizon I - reduced the number of shells from 8 to historical figures of 4 pieces
- Flakpanzer I - updated all parameters for ZSU
- 20mm L39 Finland added HE shells
- The composition of the contents of the drop boxes at the points with flags has been changed
- Changes have been made to the autocannons and machine guns of aviation (both assault and dive bombers) - the degrees of the firing sectors have been changed to increase.
- The SMK has a DT machine gun replaced with a DShK in the rear hemisphere of the turret.
- German and Soviet motorcycles have been given additional sets of unit repair tools. Let me remind you that the motorcycle crew consists of a machine gunner and an engineer.
/ Bug-fix: /
- Fixed some errors like "No Stuff found for tags"
- Fixed the IDs of the ARm ARM inventory items in Germany '1939
- Fixed the bug of the German Development and Technology Tree '1944
- Fixed the Lend-lease branch of the USSR Development and Technology Tree '1943
- Sdkfz.251 tarp fixed missing engine and tracks sound
- Fixed a rendering error when clicking on pz38t_g in a game session
- Fixed 2D damage icons of semi-tracked heavy Sdkfz.Cargo of all ARm modifications
- the invulnerability timer has been reduced by 3 times (pt will be updated only after ARm updates and preARM testing) due to behavior problems in aviation
/ Maps: /
- (!!!) All maps exported from single-player missions have been updated. 3 Problematic maps have been repaired, and the "BROKEN MAP" prefix has been removed during testing. The Raate Road : Railway-staion : Through the Fire : The Siege of Sevastopol : Pavlov's House : Winter Storm : The Citadel : Clash at Narva : The Northern Gambit : Carpathian Turmoil : The Bridge Too Far : The Final Offensive : The Konigsberg Cauldron :
- (!!) 3 new Multiplayer maps have been added to DC: German village #2 : Railway-staion #2 : Defense line #3 : (requires the launch of a new DC)
- (!) Updated map compliance with all theaters of operations (requires the launch of a new DC)
- The "factory" map has been moved to the "wasteland" strategic map section with the "desert" camouflage standard for vehicles
- Added various messages from the opponent based on conditional game triggers. (~15)
/ Bot Balance: /
- Reduced spawn priority of T-42 RKKA.
- Changed the soldiers on the defense points of the bot. Previously, only fortifiers appeared.
/ In-game balance: /
- The appearance of enemy troops in attack missions has been increased to 3-4 minutes
- Balanced indicators (nerf) of skills, perks and veteran gunners of all nations. The commanders of the Red Army PT guns were given the correct viewing range perks.
- Tiger I ausf.H - cumulative ammunition removed (balance)
- The resource regeneration rate of supply vehicles has been reduced by 4 times
- Increased the resource regeneration rate of crates and supply carts by 3 times
- The resource regeneration rate of supply tanks and evacuation vehicles has been reduced by 5 times
- The cost of replenishing fortifier resources through the Fortifier Box resource has been changed (3 to 1)
/ Camouflage and textures: /
- Changed the uniform of the WSS tank forces (1944-1945)
- Changed the uniform of the Wehrmacht tank forces (1944-1945)
- Yak-1: new winter and steppe camouflage. Damaged DMS textures still haven't been done, as for bf.109
- Changed the standard camouflage kfz.70, sig.33, Opel Blitz
- Ju-52 "Cargo". The broken textures and destinations of each element have been updated. A map of bp normals and spec sp has been created. The windows have been updated. Added winter and desert CAMO. Added markings on the wings on the inside and outside and on the tail
- Textures of uniforms, hats of WSS soldiers and officers have been rendered (thanks @Gersh Silber, the new uniforms apply to all WSS units.
- New Camouflage for the Li-2
- New Camouflage for the B-25 Mitchell
- Fixed the camouflage of captured early and late Red Army Panthers
- The textures of the SU-14-1 have been repaired. Added spec-maps. No more problems with glow and incorrect light reflection. Updated the animation of the trucks.
/ Balance of Economics and Research: /
- A complete reconfiguration of the German and Soviet infantry registers and their detachments has been carried out. Balancing was performed based on the following indicators: the rate of capture of points, points to gain to the other side upon the death of an infantryman, veteran level = cost [COST]. Soldiers' health bonuses for each veteran level have also been reduced. Survival bonuses (!) for shelter, accuracy, behavior, speed, health regeneration, weapon reloading, weapon possession, and technique have been slightly and neatly enhanced. I remind you that in addition to the above indicators, there are perks that can, including to influence the number of HP, the more elite the squad, the higher the level of its perks. (standard, scout, defense expert, attack aircraft, station wagon, special forces, technician, gunner, tanker, medic, etc. )
- The cost figures [CP] of all German and Soviet artillery have been fully recalculated and balanced
- Kettenkrad was moved from 1943 to 1940 by the German Development and Technology Tree
- Change in the cost of KV-1C [CP] 23(25) [MP] 940(1050)
- Change in the cost of KV-1 '42 [MP] 1050(940)
- Due to the lack of medium and heavy anti-aircraft caliber in Germany in 1939, as well as due to the presence of the Yag-10K as a heavy anti-aircraft weapon in the Red Army: Sdkfz was added to Germany.6/2 with a 37mm Flak autocannon.37. Due to the fact that this ZSU is extremely effective in destroying the initial armored vehicles of the US Armed Forces and the Red Army, armor-piercing ammunition (as well as armor plate) has been removed from this model. Cost increase [CP] 20(10) Cost increase [COST-without crew] 610(400). The balance was carried out taking into account the relevance of the Opel blitz 20mm Flak.30 and sdkfz 10/4 Flak.30 20mm '40.
- Rearranging the unit maps of the German Technology Research and Development Tree '39
- The number of starting resources has been increased by 30% [MP] for all difficulty levels (due to the general rise in price of units '39 for the last 4 major ARm updates)
- US Majors were given (-15 CP) instead of (-25), according to their underestimated research cost [RP] and cost in [MP]
- The cost of the IT-3 [RP] 1(3) [CP] 20(25) Medium Tank Project has been changed due to the replacement of the gun with the KT-28 in one of the previous patches.
- The cost of Red Army and Wehrmacht/WSS armored vehicles in [RP] and [CP] has been reduced
- PanzerJager I cost change [RP] 0(1) [MP] 420(480)
- V2 ballistic missile added to low-chance spawn bot (testing)
- 6th WSS Mountain Division moved from 1941 to 1940. German Technology Research and Development Center
- ZU 37mm 61K was moved from 1942 to 1940. The Tree of development and research of technologies of the USSR
- The 25mm 72K battery was moved from 1940 to 1939. The Tree of development and research of technologies of the USSR
- Balanced cost in [RP] [CP] [MP] T-28 '36/'38 and T-35 considering the cost of KV-1
- Balanced cost in the [MP] T-26 of all modifications to the T-28
/ Interface: /
- Added new portraits of German troops (Regular Infantry Units and WSS)
- Added new portraits of German troops (Field mechanics, fortifiers, gunners)
/ Music and Sound Effects: /
- 4 new updated music tracks
- Fixed the sound of the KV-2'39 cannon firing and reloading
/ Addons: /
- New addon [LAir] addon- Less Aircraft  (Reduces the likelihood of an airplane appearing in ARm scripts by several times. Every t-minutes:It takes seconds to determine whether a bot should send an aircraft to launch an air strike, and each time it is determined that there is a fixed probability of sending an aircraft.)
- The [lVet] addon reduces the current HP veteran performance even more, that is, by 2 times
/ Optimization: /
- The timer for the disappearance of all blood decals has been changed in favor of optimization, but higher than in the original
/ Localization: /
- The registers of existing ARm translations were audited for the correct comparison of encodings and EN - RU/CN plug-ins
- Redesigned the structure of localization files ARM EN/RU/CN. A lot of bugs have been fixed, thanks to the new directory hierarchy.
- Full localization of patchout changes in 3 languages: EN, RU, CH.
- Correction of translation errors in 3 localizations: EN, RU, CH.
/ Other: /
- Constant optimization of the client's size by rejecting LOOSE files, sequential archiving of directories in .PAK format.
- Overall change in the size of the distribution compared to the previous release by +2.1 GB.
Subscribe to boosty and participate with the ARM community in the development process in a private telegram channel!
а где телеграмм канал этого мода найти?
Илиданыч !!!, достаточно привязать аккаунт ТГМ к профилю boosty и автоматом будет выслано приглашение в группу.
About a minute into the game, the enemy spawned two aircraft right over my own spawn. They dropped in and wiped out about 90% of my troops—and the USA doesn’t even have any AA units early on! Why is that? Even with the “Less ARM Script Aircraft” option, I’m seeing no difference.
Richard Hughes, 
I'm not currently working on the US branch, as it requires 2 months of work to make it a full-fledged nation in ARM, on par with the USSR and Germany. Given that the new concept of countering aircraft requires at least AA-unita, I will add ~2 anti-aircraft gun in the upcoming patch for 1940.
Addon [LAir] Reduces the probability of bf.110/il-2 spawning by 3-4 times. Other types of aircraft appear in the bot according to a different script, which is difficult to separate into a separate addon, but I will deal with this issue in the future.
Максим Казанцев,
Thanks for getting back to me. Can't wait for the next patch.
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