Максим К.

Максим К. 

enthusiastic developer / энтузиаст-разработчик

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[EN] GOH A&Rm - Authenticity & Realism v3.99#2

Максим К.
new ARM battle theme.mp3
0:00
2:43
part #2
RU-перевод патчноута
URL STEAMAuthenticity & Realism
URL STEAM-collectionAuthenticity & Realism
=================================== EN
[ v3.99#02-bcfit [patch "a" - adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration : "t" - textures ]
/ Mechanics: /
- Added 353 objects (including small ones) to the "legacy" mechanics on the map. Some fortifications will also save on the map, and some of them can even be completed in the next battle on the same map. In particular, this applies to fortifications-buildings.
- Vanilla squad formation settings have been returned (minimum - maximum distance between infantrymen)
- Targeting logic - ARm "AA targeting 4.0". M20 : Ford GPA : Jeepam WC-51 and Willys MB : Pz.I ausf.B : Pz.I ausf. F : Pz.II ausf.C : Pz.II ausf.F : Pz.II ausf.L - can fire priority fire at aircraft within the available vertical aiming angles.
/ New ground units: /
- SMK '39 tank (Captured on the Karelian Isthmus in 1939). New summer and winter camouflage of the nation. Machine guns were replaced by Suomi M31 tank, maxima M09-31. Added to the Finnish Technology Research and Development Tree in 1939. Added to the enemy's spawn bot.
- Finland's new 280 mm Rkh44 rocket launcher. The crew consists of 4 gunners. The Finnish Technology Development and Research Tree was added in 1944. Added to the enemy's spawn bot. 280mm rockets have been added to the Supply Mechanics 2.0 "Axis". The range of the installation according to the LR configuration.
- New stationary imported 20mm ZU Finland Itk/38. Added as an anti-aircraft gun fortification "Observation Command post" (Instead of AA-DShK).
- A new light self-propelled self-propelled gun GAZ-AAA SU-12 (in operation from 1933 to 1940, then replacing the platform with the t-26). It is armed with a 76-mm regimental cannon mod. 1927 and 2 DT machine guns. It has horizontal turret aiming angles in the rear hemisphere, a limit of -45 + 45 of the front hemisphere. Low amount of ammunition, low cost in CP and MP. The crew consists of 4 people. An ideal mobile offensive support tool in the amount of at least 2 pcs. It is recommended to set either 45-90 degrees sideways to the line of contact, or 180 degrees in reverse motion mode (currently available only for tracked vehicles). Added in 1940. The tree of development and research of technologies of the USSR. Added to the enemy's spawn bot 1939-1940. It is extremely vulnerable to artillery fire and tanks. It uses ARm Artillery 2.0 mounted firing mechanics. AI artillery mode is available for the player (don't forget to turn off the engine).
- A new prototype of the ISU-152-2 heavy tank destroyer (Object 505). It is armed with a BL-10 cannon (a deep modification of the famous pre-war artillery gun BR-2) and a DShK machine gun. The crew is 5 people. The most powerful tool for fighting Heavy and Super-heavy tanks in Germany. It is recommended for use at a distance, because the BL-10 cannon has a noticeable range. Added in 1945. The tree of development and research of technologies of the USSR. Added to the enemy's spawn bot in 1945. It is vulnerable to anti-tank guns and enemy aircraft. Range configuration according to LR mechanics. The shells of the new BL-10 cannon have been added to Supply Mechanics 2.0 - "Allies".
- A new prototype of a self-propelled anti-aircraft gun based on the Panther Medium Tank - FlakPz.V 'Coelian'. It is armed with twin 37mm Flak anti-aircraft autocannons.43 Gerat 341. The crew consists of 4 Luftwaffe Flighters and 1 Panzerwaffe Mechanized Infantry (commander ZU). Added in 1945 to the German Technology Research and Development Center. Added to the enemy's spawn bot in 1945. Flak shells.43 added to Supply Mechanics 2.0. Targeting logic - ARm "Anti-aircraft Targeting 4.0".
- A new project for an experimental self-propelled anti-aircraft gun based on the Panther Medium Tank - FlakPz.V 'Mammut'. It is armed with twin 5.5cm Flak anti-aircraft autocannons.58 Gerat 58. The crew consists of 4 Luftwaffe Flighters and 1 Panzerwaffe Mechanized Infantry (commander ZU). Added in 1945 to the "Projects (paper)" branch of the German Technology Research and Development tree. Added to the enemy's spawn bot in 1945. Flak shells.58 added to Supply Mechanics 2.0. Targeting logic - ARm "Anti-aircraft Targeting 4.0".
- A new prototype of the 1941 KV-9 Heavy Tank (Object 229) with a 122mm U-11 cannon. Armed with a 122 mm U-11 anti-tank howitzer mod. 1940, designed by Joseph Yakovlevich Kotin. The crew consists of 4 tankmen and 1 tank commander. Added in 1941 to the USSR Technology Research and Development Tree. Added to enemy spawn bot 1941-1942. The shells of the new U-11 cannon have been added to the Supply Mechanics 2.0 "Allies". Range configuration according to LR mechanics. (A truly terrifying machine and a direct competitor to the neighboring prototype KV-2 ZIS-6)
/ Updating models of ground units: /
- The Jakes Extra Seats od has been adapted into the ARm  . It is not recommended to install the mod, as this will overwrite the configuration files of each ARm truck unit. But the likes to this mod will not hurt. The changes apply to the following support trucks: Gaz-AAA (supply) : Gaz-AAA (engineering) : Gaz-AAA (fuel) : Gaz-AAA M4x4 : Gaz-AAA 72K : ZIS-5 DSHK : ZIS-6 BM-8-48 : ZIS-6 BM-13-24. Thanks to the new seating arrangements, the ARm crew for Soviet support trucks has changed. According to the Red Army's "nation bonus" in the ARM "Tank Landing (Storm)", the light infantry crew on the aforementioned trucks is now part of these units. [CP] the cost of a truck with a standard crew + an additional crew * 1/2 CP is calculated using the formula.
/ Aviation: /
- Optimized the ARM routes of the aviation bot.
- Finland's new captured Bf.106G-6. Armed with 1 x 20mm Mg-151, 2 x 13mm Mg-131 and a 4 x 50kg or 1 x 250kg bomb holder. Added to the Finnish Technology Development and Research Tree in 1944. Added ARm Aviation 3.0 mechanics to the enemy's spawn Bot. Added to the player as aviation support for Finland with 1 x 250kg bomb.
- Me-262A-2: The turning angle in meters has been significantly increased.
- The flight speed of Soviet and German light fighters has been increased.
- The new captured Finnish Air Force reconnaissance aircraft PO-2 '39. Unlike the scout, the Blenheim has reduced hull reservation rates, but is cheaper in [SP], [RP] and [CP]. Added to the enemy's spawn bot.
- Blenheim-Scout was moved to 1944 by the Finnish Technology Research and Development Center. Increased the range of exploration and flight speed.
- Bristol Blenheim - changing the bomb load of the bot from 2x250kg to 4x113kg. Adjusted the angle limits of browning 303 mk2 autocannons.
- The frequency of enemy BF-110 and Il-2 aircraft has been reduced by 20%.
- Fixed the presence of Japanese aircraft at enemy Germany (testing required).
/ Infantry squads: /
- (!) Added 3 squads of Finnish Regular Infantry with new fighters in 1939, 1941, 1943/44 of the Finnish Army Research and Technology Development Tree. They are recommended for research and permanent use as the main infantry. You can familiarize yourself with the composition of each squad in the army management menu.
- A new motorized Panzergrenadier squad of the 18th Motorized Division of the Wehrmacht on sdkfz.251c. Added in 1941 to the German Technology Development and Research Tree. A squad of veterans of the III class of 1939-1940 with perks, skills and attributes depending on the class of the fighter. It has a "storm" class bonus of -25% of the CP value. Added to the spawn bot in 1941.
/ Fortifications and placements: /
- Fixed incorrect angle of construction of a Finnish machine gun tower (fortifiers)
- The weakest nation in ARm GOH (Finland) has received another reinforcement - the new fortification "Command Staff Tower". This fortification was in the game 3 years ago, but was removed due to low efficiency. Due to numerous requests from players over the past 2 years, this building has been returned with changes. The building consists of the command tower itself, a searchlight, 4 20 mm anti-aircraft guns, an engineering truck (locked) and 2 supply boxes. The building elements are made of wood and are very vulnerable to fire. The cost of building is 100/100 of the fortifier's resource. 1 fortifier kit(shovel) (in the [EF] Easy Fortify addon 0 shovels).
- Fixed an error when tank crews could not dig tank trenches during the Soviet War.
- The ITK-35 anti-aircraft 20mm cannon of the Finnish Supply Base has been replaced by the 40mm ITK-38b.
- Changes have been made to Finland's Supply Base, and the distance between trucks has been increased to eliminate identified microfrictions.
- Changes have been made to the design of the Finnish Command Tower. Added 2 Maxim machine guns. The engineering supply truck has been removed. The antenna is shifted to the side. Captured DShK-AA machine guns are placed instead of 20mm anti-aircraft autocannons.
- The cost of the machine-gun fortification "Crab" for Finland is 50 points instead of 25. (with the [ef] addon and without it).
- The requirement of the Fortifier's consumables has been removed during the construction of the Crab fortification (excluding the [ef] addon).
- Germany's MG-131 medium concrete bunker (non-circular concrete casemate) does not require fortifier consumables during construction. The cost remained the same - 50% of the fortifier resource scale). It is not recommended to build a bunker in the first line of defense, it is better to build in the second.
- Many people have been waiting for this correction. Changes have been made to the Heavy Regelbau fortification with Flak 38/39 10.5cm German Level II fortifiers - the last stage of construction of Flak 38/39 10.5 is carried out through a trigger in the form of a box on the roof 2 meters from the planned location of the anti-aircraft gun. These changes make it possible to avoid errors in the DMS network code and subsequent CTD in cooperative mode. (Please report to bug reports if the anti-aircraft gun "falls back" after construction.)
/ Bot's placements: /
- The construction of bunkers has been removed from the Fort at the Point fortification. Instead, machine-gun carriages will be built depending on the nation. The large watchtowers have been replaced by small observation towers.
- Finland now also has its own fortifications at points depending on the technology of bot development (All fortifications appear depending on the technology of bot development):
-- 3 types of automatic anti-aircraft guns
-- 2 types of heavy anti-aircraft guns
-- 1 "Crab"
-- 13 types of anti-tank guns (possibly reduced) and infantry support guns
-- 4 types of mortars
-- 5 types of artillery
-- 3 multiple rocket launchers
- Germany has received new fortifications:
-- 200mm LDGW40 SIEGE MORTAR 42'-45'
-- 150mm Nebelverfer-41 41'-45'
-- 210mm Nebelverfer-41 43'-45'
-- 300mm Nebelverfer-41 44'-45'
All fortifications appear depending on the bot's development technology.
- New units have been added to the Fortifications of the Red Army bot, which appear depending on the enemy's development technology (All fortifications appear depending on the bot's development technology):
-- FIELD GUNS 76mm_m1902 : 76mm_m1927 : 76mm_m43
-- PT Guns: 45mm_m37 : 76mm_m1902 : 76mm_m1933 : 76mm_f22 : 57mm_zis2_late : d-44
-- Mortars: 160mm_mt_13
-- PT-Guns-Howitzers: 122mm_a19
-- AA: 37mm_61k : 76mm_m1938
/ Interface: /
- The button for the previous reverse motion mechanics in ARm has been removed from the tank control panel, and the script has been disabled.
- New portraits of equipment and units.
/ Corrections: /
- The supply area for engineering vehicles has been increased by 2 times. The rate of regeneration of engineering resources has been reduced by 3 times.
- Increased the supply radius of Supply Trucks by 2 times (not counting those that are being built with a supply base, they have the largest radius).
- Balanced cost in [CP] of all artillery and mortars in Finland
- ZIS-5 with DShK and GAZ-AAA 4xMaxima: missing air target targeting tag added
- "OstWind" and "Weberwind" Added AA ARm logic.
- Fixed performance characteristics of 500kg bombs.
- Increased negative tilt angle for 75mm itk37 fortification guns.
- Fixed incorrect number of Sdkfz.8 Flak crew.18.
- Updated the range of guns in [LR] mode: 76mm_f22 : 76mm_f32 : 76mm_lk13 : 203mm_m1_l50 : 210mm_h17 : 76mm_m1938 : 155mm_k17 : 76mm_itk31 : 114mm_qf4_5 : 75mm_itk37 : 88mm_flak36 : 88mm_flak18 : 75mm_itk37 : 90mm_m3 : 76mm_3k.
- The armor penetration of the DShK has been returned to its original values, due to the ultimate impact of the armor-piercing cartridge against aviation.
- Fixed the priority of anti-aircraft fire of some stationary machine-gun missiles of the Red Army based on Maxima and DShK .
- The accuracy of heavy machine guns has been reduced by 15%.
- Fixed erroneous TNT bomb equivalents for Ju-87.
- The maximum speed of the T-42 has been reduced from 20 to 10 km per hour, engine power has been increased from 200hp to 400hp, and fuel consumption has been increased several times.
- Fixed the issue of missing shells in the E-100-III.
- Restored the Supply Mechanics 2.0 supply configuration for E-100 guns of 2 modifications.
/ Bug-fix: /
- Fixed a critical error in the failure of LUA Scripts due to a violation of the rules of program syntax (DSG spawn error). This problem appeared only for those players who did NOT use the [PT] (preparation time) addon.
- Fixed a CTD bug (engine-level network code issue) when placing low-profile machine gun trinogs by German machine gunners in COOPERATIVE/NETWORK mode
- Fixed some LUA script spawn errors.
- Fixed rendering error Pz.III ausf.E
- Fixed rendering errors for models: T-34-76'40 : T-34-76'41 : T-34-57'41 : T-34-76'43: T-28-E : T-28'38 : SU-122 : SU-100 : SU-85 : SU-85M :
- Fixed a bug during the construction of late Finnish fortifications
- Fixed 54 MACE supply logic errors that "flowed" into ARm and caused a number of failures.
- Fixed CTD when loading Single-player missions in Multiplayer mode against a Bot
- Debugging integration of 15.10 with MACE to eliminate conflicts of parameters and settings
- Fixed the error of not being able to replenish German HE/AP shells for all types of 37mm autocannons in Supply Mechanics 2.0
- Fixed CTD when scrolling through nations after the USA (attempt to exclude Japan from the preset)
- Fixed several dozen MACE errors in the unit library
/ Maps: /
- Fixed CTD when creating the Lapinsot Theater of Operations (ger vs fin / fin vs ger) 4th size strategic map. The error was caused by a lack of maps of the "summer" category. Added 9 new maps suitable for this theater of operations.
- The height map was removed from the list of available maps when creating a new DC due to poor stability.
- Due to numerous problems, the GOH Bykovsky Zavod card was removed from the list of available cards when creating a new recreation center. An information note has been added with a warning that there may be either optimization problems or script problems on this map.
/ Bot-Balance: /
- Dynamic limiters of the attacking bot's army have been introduced, depending on the difficulty level.
- The composition of the defenders in the fortifications at the points of the bot of the nation of Germany has been changed. The composition includes Luftwaffe field units, anti-aircraft gunners, falshirmjagers, sappers, miners, WSS, PT riflemen, panzergrenadiers, engineers, gunners, snipers
- The composition of the defenders in the fortifications at the points of the bot of the USSR nation has been changed. The squad includes airborne troops, NKVD soldiers, Navy marines, border guards, guards, sappers, miners, infantry riflemen, engineers, gunners, snipers, infantry snipers.
- Reduced the number of enemy troops in normal mode in defense missions. See the graph
/ Inside-game balance: /
- Increased the time range between machine gun shots depending on the distance in milliseconds.
- The overall accuracy of manual, machine-gun and tank machine guns has been reduced depending on the distance to the target.
/ Camouflage and textures: /
- 12 captured (intact and damaged vehicles) German camouflage Soviet vehicles of '39 and 40 were drawn: Kv-1'39 : T-28-36 : T-28-38 : T-28E : T-35-36 : T-35-38E. You can turn on camouflage while playing for the Germans in the game session in the unit's control panel. The camouflages are drawn in such a way that the quality of the paint and the application of the emblems are of questionable quality, because in the field. Some of the "native" paint protrudes in many places, and the Red Army star is deliberately not completely blocked by balkenkreuz.
- Fixed developer errors in addressing some desert camouflage patterns
- New PO-2 textures with the Finnish Air Force badge (Suomen ilmavoimat).
- Winter textures of the buildings of the supply bases of the USSR, Germany and Finland have been rendered
- New textures of the SMK (Finland).
- Fixed textures of damaged SU-14-1
- Fixed camouflage display errors Pz.VI Porsche (Commander's car), BA-6
- New camouflage for Bf.109G-6 (Finland)
- New textures for SU-12
- 3 new seasonal camouflage for ISU-152-2
/ Balance of economics and research: /
- The number of mission-type flasks received at the "Research points" point has been reduced from 3 to 2.5 for all difficulties except the easy one
- The cost of all Finnish light wheeled and tracked vehicles of the early stage of the war is balanced
- ZIS-5 DShK was transferred from 1940 to 1939 by the USSR Technology Research and Development Tree
- GAZ-AAA 4xMaxima was transferred from 1941 to 1940 by the USSR Technology Research and Development Center
- The 150mm rkh41 rocket launcher was moved from 1944 to 1941 by the Finnish Research and Technology Institute
- ISU-152 was transferred from 1945 to 1943 by the USSR Technology Research and Development Tree.
- The 40mm M1 anti-aircraft gun was moved from 1941 to 1940 by the United States Technology Development and Research Center
- Heavy field (including anti-tank) gun Sk.18 '1918 was moved from 1942 to 1939 by the German Technology Development and Research Center
- Flakpanzer Ostwind was moved from 1945 to 1944 by the German Technology Development and Research Tree
/ Music and Sound effects: /
- Added a new "fight" type music track with its own mix, bitrate, and frequency changes. Integrating the track into script events.
/ Addons: /
- Addon [ef] - fixed a bug that caused enemy fortifiers to appear at defensive points more often than other soldiers.
/ Optimization: /
- Optimization of the distribution package via .pak-archiving of individual directories.
/ Localization: /
- Adjustments have been made to the prefixes and suffixes of the names of ARm units of all nations in EN, RU, CN
- The cost in consumables has been added to the tips for the construction of fortifiers (except for the CN language), if there is this requirement (fortifier blades).
- The registers of existing ARm translations were audited for the correct comparison of encodings and EN - RU/CN plug-ins
- Redesigned the structure of localization files ARM EN/RU/CN. A lot of bugs have been fixed, thanks to the new directory hierarchy.
- Full localization of patchout changes in 3 languages: EN, RU, CH.
- Correction of translation errors in 3 localizations: EN, RU, CH.
/ Other: /
- Constant optimization of the client's size by rejecting LOOSE files, consistent archiving of directories in .PAK format.
- Total change in the size of the distribution compared to the previous release by +11.8 GB.
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