Максим К.

Максим К. 

enthusiastic developer / энтузиаст-разработчик

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[EN] GOH A&Rm - Authenticity & Realism v4.01

GOH A&Rm - Authenticity & Realism v4.01
RU-translation of patchnote
URL STEAM Authenticity & Realism
URL STEAM-collection Authenticity & Realism
=================================== EN
v4.01-bfmt [ patch "a" - adaptive : "b" - balance : "c" - content : "f" - fixes : "m" - mechanics : "i" - integration : "t" - textures ]
/ Mechanics: /
- "Scaverage locker 1.0". Part of the enemy bot's units is not available for capture and use. Most of the players go through the dynamic ARm company without bothering with the complexity of the economy, balancing the nation's technology, bypassing 75% of what was deliberately created by the author to facilitate the gameplay. I have been observing this situation for 3 years and postponed what I did today, namely, not to give a strong advantage to the player in capturing effective units for its use in battle. What does it look like before the new mechanics are introduced? When a player encounters an effective enemy tank, he knocks it down, restores it and uses it for FREE, i.e. he knocks out 10-20 or more of the same tanks with this tank, capturing the rest and stuffing the cache with "free" units. Why do you need a research tree, farm MP and RP for the possibility of pumping KV or Tiger, when this is enough on the battlefield?
-"Which technique will be affected?" Several main categories of units were identified, which would be impossible to capture on the battlefield: multiple launch rocket systems, mortars, top-of-the-line PT guns, all prototypes of tanks, self-propelled vehicles and other rare examples, heavy tanks, extremely effective during the war period under review.
-- "What will we get in return?" Nothing but an increased selling rate of available capture units
-- "I want the addon to return the old parameters." It will be published along with the patch.
-- "It will be very difficult." Difficulty balancing is performed on an ongoing basis based on feedback, including using mathematical calculation methods
-- "The game should bring pleasure, not suffering." Pleasure can be obtained from complex aesthetic and intellectual experiences and overcoming difficult tasks. For more primitive ways to get Dopamine, there are primitive shooting gallery-style mods or the original game.
-- "How do I find out the list that will be subject to restrictions?" It will be published separately and changed as new patches are released for further balancing.
-- "The author is a sadist." No, I'm just giving you the opportunity to overcome difficult obstacles to achieve your goals. If you don't want to play by the rules, activate the addon.
- Mechanics of "Resupply 3.0" Another optimization of the register of these supply facilities has been carried out.
- "Scaverage locker 1.0". The chance of detonating the BC, igniting the bot's units included in this mechanic, when it is destroyed, has become higher.
/ Game modes: /
- The option of random player spawn directions is disabled in all modes
- Map borders expansion is enabled (if there is an expansion option on the maps), depending on the company's battle number
- In player's Point Attack missions, the bot appears between 3 and 4 minutes from the start of the round, rather than 0.5 minutes, which did not give the player time to even distribute part of the main troops for the attack.
- The speed of decision-making since the bot spawned when determining the new coordinates of the enemy's movement has been changed from 2.5 minutes per cycle to 1 minute (rotation)
- MP bot's resource multiplier in player defense missions has been increased by 20 times (infinitely until the battle ends on points)
- MP bot's resource multiplier depending on the selected point difficulty (1,2,3 stars) - decreased by -60% for all global difficulty levels I, II, III, IV, respectively, according to the previous coefficients for these levels (balancing attack-defense, increasing the enemy's "exhale" rate in player attack missions as troops are destroyed)
- Due to the introduction of the "Scaverage locker 1.0" mechanics, the MP reward coefficient for victory for all difficulty levels has been increased by 30% for all stages of the war
/ Configuration of units parameters: /
- The Comet tank was returned to Finland (MACE was removed at the root)
- DShK easel with armor plate - removed from the mechanics of "Anti-Air Targeting 2.0". (The anti-aircraft version remains in the mechanics).
- Machine gun on a .30, .50 m2, .30 m1917 tripod (infantry) - removed from the mechanics of "Anti-Air Targeting 2.0" and vanilla crooked AA targeting.
- Fuel consumption for T-14 '41 increased by 2 times
- Unic.304(f) halftrack - MG-42 replaced by MG-26(t)
- Wespe '42; Hummel '44; SU-122E '42 - the necessary settings have been issued to activate the AI artillery mode
- Grille M '43 - connected to the mechanics of "Anti-air targeting 2.0". Fixed incorrect vanilla settings.
- Sdkfz.6 Berge-Cargo (tow truck) - upgraded to the tow truck-supply class. In addition to repairing units, it replenishes ammunition (supply level III).
- VK.3601h '42 - adjusting the amount of ammunition - AP from 22 to 16, HE from 20 to 14
- VK.3601h '42 - increasing the reloading speed of the 88-mm kwk-36 cannon to 10 seconds (narrow turret)
- Pak-41 '41 - Disabled the possibility of erecting sandbags due to the low profile of the gun.
- The number of tankers in the FORD GPA was reduced from 4 to 3, as this caused the crew slots to overflow.
- 155mm Schneider USAF howitzer - the number of gunners was reduced from 5 to 4, as this caused overflow of the gun crew slots
- Sdkfz.251/21 ZSU '44 W-SS - connected to the mechanics of "Anti-air targeting 2.0". Fixed incorrect vanilla settings. Added to the enemy's spawn bot as a Light Self-propelled Anti-aircraft Gun (previously registered as an APC)
- Sdkfz.6 Berge-Cargo '41 (tow truck-supply) - instead of shooting drivers, Wehrmacht Field mechanics were added as a crew
- 94-KM ZIS-5 (anti-aircraft gun) - Fixed the error of vanilla DMS targeting, which caused the ARm script "Anti-air targeting 2.0" to not work
- BT-2 "Supply" - Auto-replenishment with engineering items has been removed due to the overload of the engine with Mechanical objects.
/ Squads - changes: /
- The MG-42 was removed from the Volkssturm machine gunner and replaced with a Lewis from the reserve.
- Jaegers-stormtroopers '43 - machine gunner with mg-42 - removed from the mechanics of the ARm "MG deploy lafette 1.0" due to the inconsistency of the fighter class. This multifunctional Class III squad is used strictly for assaults and is poorly suited for defense.
- Infantry detachment of the 45th US Division: riflemen have been given new perks - defense (similar to a detachment of border guards or field units of the Luftwaffe), Platoons have the inscription "Defensive". Each infantryman has been given accompanying defense doctrine perks. The squad's riflemen were given 1 anti-tank grenade each. The squad is effective in defense and weak in assault.
- An early detachment of USAF '40 riflemen, as well as an infantry detachment of the 45th Division '40 - regular riflemen, machine gunner's assistants, anti-tankers, grenadiers - M1 Garand self-loading rifles have been replaced with M1903 bolt-action rifles. The support fighters (marskmans, in fact), the scouts have M1 Garand.
- Early USAF '40 Riflemen Squad added to the US Technology Research and Development Tree
- The number of submachine gunners in the ROA infantry squad has been increased to 4 people
- Squad [CC.8D] 8th Cavalry Division '42 - Increase in the cost of infantrymen, according to class rank
- Detachment [CC.6D] 6th Mountain Infantry Division '40 - Increase in the cost of infantrymen, according to class rank
/ Corrections: /
- M3A1 Half truck and M20 received the suffix "Air defense" in the name
- Sdkfz.7-1 x4 flak.38 '42 - Fixed a bug with vanilla DMS targeting, which caused the ARm script "Anti-air targeting 2.0" to fail
/ Fortifications and fortifications: /
- Added a damage model of a German concrete bunker (not to be confused with a 360 casemate). Variations in the functionality of legacy elements on the battle map are taken into account. 
- Added a model of damage to the American concrete ring under the 90mm anti-aircraft gun. Variations in the functionality of legacy elements on the battle map are taken into account.
- Numerous changes have been made to the BS-3 fortification to fix CTD problems when it is destroyed (testing is required).
- German Level II fortification 105mm Flak.38/39 - Opel Maulter was removed from the construction phase
- German fortification bunker with Pak-40 - 2 constructions for 1 level II fortifier are available (instead of 1)
- Fortification designs are taken into account in the mechanics of heritage: Regelbau Pak-40 ; Regelbau Flak.38/39 10.5 cm ; - Dug-in version Flak.18 8.8 cm ; Trench version Lefh.18 10.5 cm ; Dug-in version 76 mm M1938 ; Trench version 107mm M1910 ; Dug-in version 4x Maxima ; Finnish Observation Command Post ; Coastal concrete version 75 mm Itk-44 ; Dug-in version 75mm Itk-37 ; Trench version of the 105mm K34 ; Dug-in version of the 81mm M1 mortar ; Dug-in version of the 203mm M1 ; Trench version of the 105mm M2A1 ; Field Hospital
/ Weapon configuration: /
- 160mm MT-13 heavy mortar - Adjusted firing range and spread, according to ARm "Long Range 2.0" mechanics
- German Regelbau GPF 15cm fortification - rate of fire reduced by 110%
- GPF 15.5cm - rate of fire reduced by 20%
- 17cm k18 - Rate of fire increased by 30%
- 10.5cm Flak.38/39 - Guidance patterns have been changed. Increased the recharge rate from 7 to 9 seconds.
- Sdkfz251d 2xgrw.42 (W-SS) '42 (self-propelled mortar) - The rate of reloading of mortar barrels has been increased by 30%
/ Fortifications of the bot: /
- Pak.44 - added to dots (flags) as defense units of the bot of the nation of Germany since 1945.
/ Bot balance: /
- From 1941-1945, a new version of the 82mm BM-37, using strictly phosphorous mines, was added to the spawn of the Red Army. It is not subject to capture.
- SU-14-2 - The bot's spawn period has been changed to 1940-1942
- SU-14-1 - The bot's spawn period has been changed to 1939-1941
- Grille M '43 - added to enemy spawn bot as a Light Self-propelled Anti-Aircraft Gun '43-44
- IS-2 '43 - The probability of its appearance in 1943. The opponent's bot is reduced by -30%
- IS-1 '43 - Probability of appearance in 1943. The opponent's bot has a +20 boost.%
- SU-152 '43 - The probability of its appearance in 1943. The opponent's bot is reduced by -20%
- Valentine 2 (Red Army) '41, valentine 7 (Red Army) '41, valentine 9 (Red Army) '42 - The probability of an enemy bot appearing has been increased by +40%
- M4A2 76w early (Red Army) - The probability of an opponent appearing on the bot has been increased by +20%
- M4A2 75 (late) (Red Army) - The probability of an opponent appearing on the bot has been increased by +30%
- 76mm BOD-76 recoilless cannon - The period of appearance of the enemy's bot was changed from 1939-1945 to 1939-1940
- All versions of the Red Army MLRS - spawn chance increased by 20%
- 160mm MT-13 (mortar) '43 - The probability of an enemy bot appearing has been increased by 20%
- Sdkfz.10 Pak-38 - the chance of an opponent's bot appearing has been reduced by 20%
Pak.38 - the chance of an opponent's bot appearing has been changed to +20%
- Pakt.47 - the chance of an opponent's bot appearing has been reduced by -25%
- SU-152 '43 - the probability of an opponent's bot appearing has been reduced by 15%
- ISU-152 '44 - the probability of an opponent appearing in the bot has been increased by 5%
- IS-1 '43 - the probability of an opponent's bot appearing has been reduced by -5%
- KV-85 '43 - the probability of an opponent's bot appearing has been increased by +5%
- SU-76 - the probability of an enemy bot appearing has been increased by +15%
- 160 mm MT-13 '43 - the probability of an enemy bot appearing has been reduced by -25%
- Grille K '43 - the probability of an opponent appearing on the bot has been reduced by -10%
- Sig.33b '41 - the probability of an opponent appearing on the bot has been reduced by -25%
- panzer3m, panzer3n, panzer4f2, panzer4g, panzer4h, panzer4j - the probability of an opponent appearing in the bot has been increased by +10% to +20%
- Panzer 5D '43 - the probability of an opponent appearing on the bot has been reduced by -15%
- Panzer 5G '44 - the probability of an opponent appearing on the bot has been increased by 10%
- Panzer 5A '44 - the probability of an opponent appearing on the bot has been increased by 5%
- Panzer VI Tiger 1E '44 - the probability of an opponent appearing in the bot has been increased by 5%
- Panzer VI Tiger 1E W-SS '44 - the probability of an opponent appearing in the bot has been increased by 15%
/ In-game balance: /
- The multiplier of the bot army against the defensive player has been changed to:
-- I difficulty -5%
-- II difficulty 0%
-- III difficulty +7%
-- IV difficulty +6%
- Defense: Change in the proportion of reinforcements from bot resources at the beginning of the battle and by the beginning of the middle of the battle - increased by 15-25%, respectively
- Defense: The change in the proportion of reinforcements from the bot's resources by the end of the battle has been increased by 30%
- The multiplier of the bot's army's strength depending on the company's progress time:
- from 1 to 5 battles - reduced from 1.0 to 0.9 (step reduction by -0.1)
- from 25 to 35 battles - increased from 1.4 to 1.6 (step increase by 0.2)
- Adjusted the balance of spawn by the Red Army units bot '1942. The focus is on the T-34 D-5T and other tanks.
/ Camouflage and textures: /
- Geschuetzwagen IV.b (Pz.sfl IVB) - New 2K camouflage in the previous colors.
- VK.3601H '42 - New 2K textures and camouflage.
- Voroshilovets (tractor) - new 2K textures.
- T-34-85 D-5T '42 - The texture palette has been changed
- Ba-11 '40 - new 2K textures. The color palette has been changed.
- T-34-85 D-5T '42 - Completely redesigned the "broken" (displayed a pink palette) textures of the blasted (burnt) tank model versions
- KV-4B '43 - Completely redesigned textures.
- BA-6 ROA - New winter texture
/ Balance of economics and research: /
- (!) Balanced edits of units that increase CP in the echelons: Colonel of Germany, Red Army (-25 CP), Finland (-30 CP) and Major of the USAF (-15 CP):
-- The cost of senior officers increased x2 times per MP.
-- All echelons are studied in strict sequence from year to year from II to V. The wrench train and the air support train are unchanged
-- The cost of Reseasrching all echelons has increased from the calculation of E RP = x*25 CP x 1 RP (except for Reseasrching echelon II = 0 RP). The wrench train and the air support train are unchanged
-- The size of the echelons (I, II, III, IV, V) increased from 100-225-225-100-100 CP to 175-225-225-175-175 CP
-- The size of starting CP points in battle increased by 73 CP (+23%)
-- The rate of replenishment of CP resources in battle increased by 1/4 (before reaching the maximum cap) from 0.120ms to 0.147 CP every second
-- The size of the maximum cap has increased to 720 CP (these are 2 echelons of 225, 1 echelon I or IV of 175 + reserve echelon 95)
-- Senior officers have been moved to follow the Reseasrch of the V echelon
-- The Officers of the highest command staff that you bought and examined earlier will remain unchanged in your DC saves.
- The rate of return on the sale of captured units has been changed from 20% to 40% for difficulty IV; from 25% to 45% for difficulty III, from 30% to 50% for difficulty II, from 30% to 50% for difficulty II, from 40% to 60% for difficulty I.
Spoiling is still profitable.
- The Flask reward on the strategic map has been reduced from 2.5 RP to 20 SP and 0.75 RP.
- The "Bonus" reward on the strategic map has been reduced from 1150 MP RP 15 SP 1 RP to 1450 MP 10 SP 0.5 RP
- The total reward for winning and losing has been increased by +0.75 RP and +0.50, respectively
(Calculations are shown for difficulty level III, the remaining difficulty levels in MP, SP, AP are calculated automatically, according to pre-set coefficients. The difficulty level does not affect the income in RP.)
- A complete rebalancing of the cost of player transitions from year to year (for each nation individually) according to a new mathematical methodology. These changes are required for a smoother transition from one technological level to another, due to the linear development of bot technologies.
- The cost of Reseasrching the 1941 Tree of Technology Development and Research in the USA and Finland decreased by 5 RP due to the need for consistent Reseasrch of echelons III and IV of 7 RP each.
- The cost of Reseasrching the 1942 Technology Development and Research Tree of the USA and Finland increased by 5 RP.
- The cost of ammunition for units replenished in army control mode for difficulty III has been increased by 15%, for difficulty IV by 25%.
- The cost of fuel for units replenished in army control mode for difficulty III has been increased by 20%, for difficulty IV by 35%.
- The rate of obtaining technological ranks by the enemy bot was reduced between 1942-1943 and 1943-1944 (the rate of gaining technology points depending on the number of battles won) by -23% with an accumulation of up to 46% in 2 years from the beginning of 1942 to the end of 1943 [in fact, an increase in the time gap].
To achieve the maximum technological cap, you need to win back 76 battles.
- Reseasrch the trail.A year in the German Technology Research and Development Tree requires the Reseasrch of the W-SS subwind
- M4A1 (late) - cost change from 15 to 20 CP
- M3A1 Stuart - - cost change from 8 to 13 CP
- M5A1 Stuart - cost change from 10 to 15 CP
- M5A1 Stuart (late) - cost change from 10 to 13 CP
- The cost of Reseasrching 1942 USA increased by +10 RP (30)
- The cost of Reseasrching 1941 USA increased by +5 RP (25)
- T-14 '41 - The cost of Reseasrching increased by +3 RP (6)
- M4A1 75 '41 (medium) - The cost of Reseasrching increased by +2 RP (4)
- M4 105 '41 - Cost of Reseasrch increased by +2 RP (3).
- T-14 '41 - Cost increased by +5 CP (30)
- LVT-4 '42 - Cost reduced by -7 CP (8)
- P47-D '42 1x 100lb - Cost increased by +5 CP (15)
- M4 Improved '42 - Cost reduced by -5 CP (20). Cost increased by + 125 MP (975)
- JU-52 "Cargo": Ammunition Drop: Cost change -1 CP (10) -3 SP (2)
- JU-52 "Cargo": Leig reset.18: cost change -1 CP (10) +1 SP (4)
- ju-52 "Cargo": Reset lg.40: cost change -1 CP (10)
- T-34'41 - The probability of all models appearing in 1941 is higher for the enemy bot.
- SU-14-2 - The probability of an opponent appearing on the bot is reduced.
- VK6501H - cost increase by +5 CP (30 CP)
- Sdkfz.250a-9 - Cost change +100 MP (350), -4 CP (6)
- Panzer IV.F2 '42 - Cost change +125 MP (875), -2 CP (23)
- Panzer IV.G '43 - Cost change +110 MP (710), +2 CP (17)
- Panzer IV.H '43 - Cost change +210 MP (760), +2 CP (18)
- Panzer IV.J '44 - Cost change -1 CP (16)
- M6A1 (prototype) '1942 - Cost change +400 MP (1475) +10 CP (30)
- M6A2E1 (prototype) '1943 - Cost change +500 MP (2075) +10 CP (30)
- M4A1 DV (Early) '1942 - Cost Change -2 CP (28)
- M4 "Improved" '1942 - Cost Change +3 CP (23)
- 170mm k18 '42 - Cost Change -2 RP (0)
- 75mm Pak-40 '42 - cost change -2 RP (1)
- Sturer Emil Panzer-Selbstfahrlaette V mm '42 - cost change -1 RP (2)
- Pz.Kpfw 754(r) '42 - cost change -1 RP (1)
- Jagdpanzer IV (early) '42 - Cost change -1 RP (1)
- VK.3002 - cost change -3 RP (3 RP), - 900 MP (1675)
- Tiger H1 - cost change -1 RP (4 RP), -300 MP (1950)
- STUH 42 ausf.G - cost change -1 RP (0 RP),
- zgkw.303 '41 W-SS - cost change -2 CP (20)
- Panzerwerfer 42 moved from 1943 to 1942 research year
- Gerat 60cm moved from 1942 to 1943 research year
- Gerat 60cm cost change -1 RP (6)
- 210mm nebelwerfer 42 - cost change -2 RP (3)
- Panzerwerfer 42 - cost change -5CP (25)
- Panzerwerfer 42 requires Reseasrch 210mm nebelwerfer 42
- Grille K '43 requires the Reseasrch of Grille M '43
- Grille M '43 - cost change of +1 RP (1)
- Wespe '42 - cost change of -5 CP (20) in the presence of a more efficient Geshutzwagen IVb, albeit with a lower reload rate of the gun
- Grille K '43 ; Hummel '44 cost change +40% MP (1350/1950)
- Sdkfz.251/21 ZSU '44 W-SS - cost change -2 CP (20)
- Wirbelwind '44 ZSU - cost change +100% MP (950) +5 CP (20)
- Ostwind ZSU - cost change +100% MP (1250) +5 CP (20)
- Wirbelwind '44 ZSU ; Ostwind '44 ZSU - Fixed incorrect vanilla targeting settings, which could cause the "Anti-air targeting 2.0" mechanics to work incorrectly
- Pak-44 '44 - cost change -5 CP (30)
- Pak-43 '44 W-SS - cost change -9 CP (20)
- Pak-40 '42 - cost change +5 CP (20)
- 60-cm Thor Gerat '43 - cost change +200% MP (3600)
- Sdkfz.6 Berge-Cargo (tow truck-supply) - cost change +3 CP (10)
- FlakPanzer I ZSU '39 - cost change -5 CP (10)
- 150mm SW-34 (searchlight) - cost change +500% MP (350) -3 CP (3)
- Tag H1 (early) does not require learning Jagdpanzer IV (early) [DLC], and now requires learning VK.3002
- Jagdpanzer IV (early) '42 - cost change +65% MP (950) +6 CP (22)
- Jagdpanzer IV (late) '43 - cost change +65% MP (850) +4 CP (20)
- Marder 2 '1942 - cost change +2 CP (15)
- VK.3002(D) '42 - cost change -5 CP (30)
- 15-Nebelwerfer 41 '41 - cost change -4 CP (25)
- 21-Nebelwerfer 42 '42 - cost change -4 CP (30) +60% CP (1375)
- 30-Nebelwerfer 42 '45 - cost change -4 CP (35) +110% MP (2150)
- VK.3601(H) '42 - cost change +80% MP (2190) -2 CP (25)
- 37mm Pak-36 (new) [W-SS] - cost change -4 CP (10)
- Piper Jay-3 (performer) CA - cost change to +2 RP (3)
- Pzkw747-76 (ROA) '42- Change of value -30% MP (475) -8 CP (17 CP)
- Pzkw747-57 (ROA) '42 - Cost Change -20% MP (525) -5 CP (20 CP)
- Pzkw.753-40 '42 - cost change -5 CP (25 CP)
- Pzkw.753-41 '42 - cost change -5 CP (30 CP)
- Pzkw.755s '42 - cost change of +100% MP (1350)
- Sdkfz251d 2xgrw.42 (W-SS) '42 - cost change +50% MP (1050) -14 CP (10)
- Tank II ausf.J (W-SS) '42 - Cost increase by 50% (730) -4 CP (12)
- Pzkw.756(R) KVT-1B WkW 40 (W-SS) '42 - Cost change -50% MP (1350) -5 CP (30)
- marder139 '41 - Condition change by +2 CP (17)
- marder 3m '42 (W-SS) - transition from 1942 to 1944, the king and after him technogenic German (in 1942 one of the greatest models of Marder)
- marder 3m '44 (West-SS) - cost change by -25% MP (470) -2 CP (13)
- Geschutzwagen.39h Pak-40 '43 - cost change -1 CP (14)
- Reseasrch of the 3rd level of fortifications moved: -- Germany - 1943 -- USSR - 1943 -- Finland - 1942 (Doctrine of the nation) -- USA - 1944
- Sdkfz251 d.22 Pak-40 - Cost Change -50% MP(480) -5 CP (10 CP)
- Pak-40 - cost change -5 CP (15)
- SU-5 - the probability of an opponent appearing on the bot has been reduced by 20%
- T-50 '41 - cost change -1 RP (0)
- ZIS-30 '41 - requires Reseasrch of the 57mm ZIS-2. cost change -1 RP (0) - 5CP (15)
/ Music, sounds, voice acting /
- Pz.Kpfw. KW 1A 753(r) ROA'42; Pz.Kpfw. T34/57 747(r) ROA'42 - fixed an error where the engine, suspension, and gun shots did not play
/ Interface: /
- Replaced the icons for level 1 and 2 fortifications for all nations. Fixed the translation into 3 languages.
- AT and AP Miners 1939-1942 and 1943-1945, Medical Workers, Assault Rifles - New portraits
- Changed the color of the US nation on the strategic map (from red to blue)
- Adjusted the colors of the strategic map interface for some nations, emphasizing the nation's palette (arrows, lines, and other elements). The nation's interface elements are similar to the colors of its flag.
-- Germany: black and gray + white + red
-- Finland: blue-turquoise + white + black
-- USA: blue + white + red
/ Bug fix: /
- Fixed the data registers of the cost of US tankers, due to an error that incorrectly calculated the MP price for 1 tanker.
- Fixed the CTD when loading a map when trying to load the client's data for the new 82mm BM-37 bot unit (phosphorus ammunition)
- Fixed the CTD error of the MACE 20mm itk35 due to an incorrect directory address
- CTD is fixed when trying to create a new DK for the USSR, or when trying to load a save of your DK that doesn't have the V echelon yet.
- Vanilla Valentine IX RKKA '1943 gives a render error on the DMS side. The tank is temporarily removed from spawn until I see that DMS will make changes to the model during parsing
/ Addons: /
- The client is prepared for the integration of the [TSU] Trophy Scavenger Unlocker addon for the ANlock of units connected to the "Scaverage locker 1.0" mechanic
- All addons are updated and maintained in an up-to-date state.
/ Localization: /
- Full localization of patchnote changes in 3 languages: EN, RU, CN
- Correction of translation errors in 3 localizations: EN, RU, CN, especially in CN.
- Numerous edits in 3 localizations: EN, RU, CN.
- The nation "Commonwealth" has been renamed to "England".
/ Optimization and other technical changes: /
- Constant optimization of the client's size by rejecting LOOSE files, sequential archiving of directories in .PAK format.
- An audit of the database and configs was conducted to verify the overall changes in order to minimize the number of errors in relation to missing data.
- The ARm distribution (preARm) has been cleaned and optimized. 4.9 GB of outdated data has been released.
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