Pheonix KageDesu

Pheonix KageDesu 

is creating Plugins for RPG Maker MV and MZ

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Simple Skills Tree updated to 2.2

📜 Changelog:

- Fixed: opening an empty cell in the Editor and closing it without choosing a skill no longer adds a placeholder skill (ID 1) to the tree. Such placeholders saved by older versions are hidden in-game.
- Fixed: the Links Editor allowed linking skills from the same or a lower row (invisible dependencies that could make skills impossible to learn). Already saved "bottom-to-top" links are now ignored.
- Fixed: skills with the "Common Event" action could be bought again and again, spending Skill Points every time.
- Fixed: skills with a Learned Switch could be bought twice if the switch was OFF.
- Changed: the Learned Switch is now turned ON automatically when the skill is learned in the tree (see Guide).
- Changed: learned state is now stored for each actor, so ResetSkillTreeCategory also resets "Common Event" skills correctly.
- Fixed: OpenSkillTreeForActor(actorId, categoryIndex) always opened the first category. A hidden or missing category opens the first one.
- Fixed: Skill Points stored in a variable (pSkillPointsVarId) were not taken into account when paying or clearing points before first use (e.g. on class change).
- Fixed: the "Add Link" button no longer works before a skill is chosen for the cell.
- Fixed: Common Events with Wait or other multi-frame commands started from the Skills Tree stopped after the first frame.
- Changed: Common Events that need the map or message windows (Show Text, Show Choices, Transfer Player, etc.) now run on the map after the Skills Tree is closed, instead of getting stuck.
- Changed: the Skills Tree is refreshed when the learning Common Event finishes. Several Common Events started one after another no longer interrupt each other.
- Fixed: after learning a skill, the cursor jumped back to the first skill in the tree.
- Fixed: class change cleared only up to 1000 Skill Points, and cleared them even when "Save EXP" was used. Now all Skill Points are cleared only when the class really changes and the level is reset.
- Added: Actor Note <pStartSkillPoints:X> to give Skill Points at the start of the game (see Guide).
- Fixed: ResetSkillTreeCategory no longer forgets skills (and refunds Skill Points for them) that the actor got from the class "Learnable Skills" table.
- Fixed: Esc (Cancel) now closes the open confirmation window in the Skills Tree scenes.
- Fixed: the Editor could open a second confirmation window on top of the first one (for example, by pressing C), and the first window could not be closed.
- Fixed: the Skills Tree Editor could be opened outside of Playtest by script call, and its hotkey worked in any scene (including the Editor itself). The hotkey now works only on the map.
- Changed: removing a category that is not the last one in the Editor now always asks for confirmation and warns that next categories will shift.
- Fixed: Editor failed to save if the data\PKD_SimpleSkillsTree\Generated folder did not exist (the folder is now created automatically).
- Fixed: RemoveAllSkillTrees stopped with an error if one of the tree files was missing.
- Fixed: .webp images were shown in the preview image list but could not be loaded by the game. Only .png images are listed now.
- Fixed: skills without an icon but with a <pImgForST> image were not shown in the Editor skill list.
- Fixed: typo in NUI_SkillsGridElements.json ("lineWidth"), the links line width now scales with screen resolution like other elements.
📌 The basic version of the plugin has also been updated from 1.0 to version 2.1 (not 2.2), but it does not include all the features of the PRO version and cannot be used in commercial projects.

📦 Download:

💿 Basic version from my Google Drive folder (Free Tier)
📀 PRO version from my Google Drive folder (Tier 2).
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