AnimaX updated to 1.6
📜 Changelog:
- Added playtest diagnostics for animation profiles, settings and required files (results in the F8 console).
- Added Hide, Show and Toggle Layer commands, plus script calls for temporarily hiding equipped or custom layers.
- Added per-character and per-action animation speed multipliers from 0.1x to 10x, with reset commands.
- Fixed animations stopping when event pages use the same profile.
- Fixed non-directional layers, diagonal layer ordering, and lower-layer position, opacity and visibility.
- Fixed current-event targeting and animation waits in parallel and nested events (MV/MZ).
- Fixed diagonal event activation not enabling.
- Optimized layer sprite reuse and ordering; removed redundant animation preloads.
- Reduced MV image cache retention by allowing unused AnimaX images to be evicted.
- Plugin guide is updated
- Tested with RPG Maker MZ version 1.10.0
- Added Hide, Show and Toggle Layer commands, plus script calls for temporarily hiding equipped or custom layers.
- Added per-character and per-action animation speed multipliers from 0.1x to 10x, with reset commands.
- Fixed animations stopping when event pages use the same profile.
- Fixed non-directional layers, diagonal layer ordering, and lower-layer position, opacity and visibility.
- Fixed current-event targeting and animation waits in parallel and nested events (MV/MZ).
- Fixed diagonal event activation not enabling.
- Optimized layer sprite reuse and ordering; removed redundant animation preloads.
- Reduced MV image cache retention by allowing unused AnimaX images to be evicted.
- Plugin guide is updated
- Tested with RPG Maker MZ version 1.10.0
📌 The basic version of the plugin has been updated to version 1.5 (yes, 1.5, not 1.6), it does not include all the features of the PRO version and cannot be used in commercial projects
📦 Download:
💿 Basic version from my Google Drive folder (Free Tier)
📀 PRO version from my Google Drive folder (Tier 1).
animax
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