Soon... WE: Another World 0.16
Hello friends,
It’s been a while since you last heard from us. Don’t worry, we haven’t disappeared again. We were just busy developing the game and discussing all the details with the Scyxar Studios team. By the way, the game is now available on their website, where you can also subscribe and download the latest version. Here’s the link: scyxar.com.
Now, about the release of the game. We’re planning to release it in about a week—maybe a little longer. With the extra help from the Scyxar Studios team, we decided to completely rework the inventory menu. You can check out the video to see how it turned out. We believe that rebuilding almost from scratch what we had before was totally worth it. The new menu looks awesome, and most importantly, it won’t require further code updates, since everything is set up so that the necessary files will automatically load from the image folders by name. In short, the code is not only stylish but also super convenient.
At the end of the video, you’ll also see the quest hint interface. It’s not as cool as the fantasy-style menu, but we couldn’t come up with anything more interesting for now. In the future, we might polish this menu to make it look better, but for now, this will do.
As for the rest, we’re finishing up the animation renders and assembling the game while simultaneously testing different parts of it. This process is quite painstaking, but we want the final build to be free of bugs that could ruin the whole experience.
So that’s where things stand…
Oh, and one more thing: you can now follow the countdown to our game update on scyxar.com. Here’s the direct link: https://scyxar.com/milestones/. You’ll find the timer for WE: Another World in the Milestones section.
That’s it for now. Next time we’ll see you at the release.
Thank you all for believing in us and for your support. We hope WE: Another World 0.16 won’t disappoint you.
Thank you all for believing in us and for your support. We hope WE: Another World 0.16 won’t disappoint you.
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