Old Byte Tavern | Indie Games by gmaker

Old Byte Tavern | Indie Games by gmaker 

Indie game dev making pixel worlds and stories

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Starting a new project - a low-poly game about survival and trust (EN)

At first, the idea was to make a fishing game with a global disaster - everything I had described before. But that would mean just one mini-game: fishing, day after day. It would get boring quickly. So imagination kicked in - but still within a small enough scope so the project could realistically be finished. Since I’m working alone, it won’t be easy not to lose track.
I’ve long wanted to create something personal, intimate. And it seems this is exactly what I want to do in low-poly - a game about survival and trust.
Imagine: you sit by the campfire with a small group of people. Far away, forests are burning, smoke hangs in the air. Here, by the fire, is the only safe place. Tomorrow, once again, you’ll have to decide - who will go for firewood, who will try to get food, who will guard the camp… or perhaps you’ll even have to commit a crime and steal from other settlements.

What I have so far

Right now it’s all still a prototype: simple models, cubes instead of characters. But the core loop is already working:
  • morning - talks by the fire and assigning roles,
  • day - an expedition (fishing, forest, hunting, raiding),
  • evening - returning and deciding who gets the food.
And every decision feels important. Even now, when people are just cubes.

Why low-poly

I love low-poly not for its simplicity, but for the atmosphere. I absolutely adore the visuals from Gothic. Here, it’s not about facial detail, but about how a character lifts their head and looks at you. In minimalism, emotions and symbols are read much clearer.

First shots

I’ve made a few renders to capture the mood:
  • smoke on the horizon, people staring into the distance,
  • the circle by the campfire where the villagers gather,
  • fishing from a wooden pier,
  • a quiet raid on another camp,
  • gathering firewood in the forest, where every branch can betray you,
  • and the darker scenes by the graveyard.

What’s next

I’ll be adding more mechanics, characters, and events. I want every evening by the campfire to become a small story of its own.
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