⚠️ Myth: wishlists guarantee sales
Wishlists are useful.
But they are not money.
A wishlist usually means:
“I might care later.”
Not:
“I will buy on day one.”
That difference matters.
⚠️ Common mistake:
A dev sees growing wishlists and stops marketing.
But wishlists still need momentum:
better trailer, better demo, better page, better timing, better audience fit.
✅ Use wishlists as a signal, not a promise:
- track if your hook gets attention
- compare spikes with marketing actions
- improve your Steam page when growth slows
- use demo feedback to make the game easier to understand
- keep promoting before and after launch
🎯 Rule to remember:
Wishlists show interest.
They don’t replace marketing.
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