💰 Common mistake: pricing your game by effort
“I worked on it for 3 years, so it should cost $25.”
Players don’t pay for your development time.
They pay for what they think the game is worth.
✅ Before choosing a price, check:
- what similar games cost
- how much content they offer
- replay value
- how polished your game feels
- what players in your niche already expect to pay
⚠️ Don’t automatically go cheaper just because you’re indie.
A low price can make a good game look disposable — and leaves less room for future discounts.
🎯 Rule to remember:
Price against the market and perceived value.
Not against the hours you spent making it.
“I worked on it for 3 years, so it should cost $25.”
Players don’t pay for your development time.
They pay for what they think the game is worth.
✅ Before choosing a price, check:
- what similar games cost
- how much content they offer
- replay value
- how polished your game feels
- what players in your niche already expect to pay
⚠️ Don’t automatically go cheaper just because you’re indie.
A low price can make a good game look disposable — and leaves less room for future discounts.
🎯 Rule to remember:
Price against the market and perceived value.
Not against the hours you spent making it.
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