🎯 Big game ideas are dangerous.
Not because they are bad.
Because they are usually too blurry.
“I want to make an RPG.”
“I want to make a survival game.”
“I want to make an open world.”
That sounds exciting.
But it does not tell you what to build today.
A better question:
What is the smallest loop that makes this game exist?
Example:
Not “make a survival game”.
Start with:
1️⃣ collect wood
2️⃣ craft a tool
3️⃣ survive one night
4️⃣ repeat
That is a loop.
Once the loop works, you can add more.
But if the loop is missing, more content only creates noise.
🎯 Rule to remember:
Start with the loop, not the dream version.
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