Breaker_oak

Breaker_oak 

I create mods for Anomaly

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Increase the author's motivation and encourage them to work harder on the mods Повысьте мотивацию автора и заставьте его работать над модами усерднее

News about working on mods 30.06.2026

Work on the new System of Injuries and Diseases (SID) mod is in full swing! This time, I have a few videos for you to watch:
1) The principle of receiving injuries when a player is damaged. When a limb's health drops below a certain value: 75% / 50% / 25%, a light / medium / heavy injury will be inflicted, respectively.
2) An injured limb reduces the effectiveness of healing (both passive healing and healing with the help of drugs with a regeneration effect). A slight injury slows down the recovery of limb health and reduces the effectiveness of drugs by 25%, medium - by 50%, heavy - by 75%. Therefore, with a severe injury, you will have to use several cheap stimpaks or one but expensive to fully heal.
3) Added the mechanics of treating injuries. Now, you can treat injuries with certain items to increase their healing speed and the effectiveness of medications. You can apply a bandage, a tourniquet, stitch the wound with a sewing kit, and disinfect it with alcohol. Currently, these items simply enhance the effectiveness of treatment. Please note that in the video above, I used the best stimpack, but due to the severe injury to the leg, the effectiveness of the stimpack was reduced by 75%, resulting in a very slow healing process. Therefore, in the video below, I used a bandage, a tourniquet, stitched the wound, and disinfected it to increase the effectiveness of treatment to 100%. In the video below, you can see how the treated injury heals much faster.
P.S. Thank you for continuing to follow the news! I think a new post will be released in about a week. I hope that by then I will have managed to make the mechanics of negative effects from injuries. I will be happy to see any activity from you both here and on Moddb.
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