News about the work on mods 12.10.2026
Hi everyone, this is Breaker_oak!
Right now, I’m actively working on my modpack Anomaly Renovation v0.1. The electricity situation has stabilized, so now I can dedicate all my free time to mod and pack development. Currently, Anomaly Renovation is being tested and refined to prepare the pack for its first release. Since the pack will use the Radioactive Air addons, and optionally System of Toxins and Diet System, I’ll also be working on updates for these mods in parallel (it was high time to update them).
Regarding the Radioactive Air update.
Thanks to working on an addon that changes how armor plates are used, I now know how to implement the effect of an installed filter/tank on the equipment’s weight. So this mechanic will finally be implemented, and the inventory weight won’t change when equipping these items.
Also, as an extra step, a red line will be added to the top of the description for all helmets and gas masks where a filter should be installed. This line will inform the player that the filter isn’t installed. It should help new players who are using Radioactive Air for the first time (for example, in other modpacks) and don’t know that filters must be installed.
Regarding the System of Toxins update.
First, I’ll add a limit on how much detoxification effects from artifacts or other items equipped on the belt can be boosted. In the previous version, I didn’t consider at all that in other modpacks, the balance and strength of these items’ effects can be very different from what we have in Anomaly. So in the new version, using these items will allow faster reduction of intoxication, but their effect will be capped and not too strong.
Next, I plan to add a new mechanic called “Overdose.” When a player accumulates a dangerous level of toxins, there’s a certain chance that an overdose effect will trigger. This will be a temporary effect that gives a bonus to health, psyche, and stamina regeneration, and also grants immunity to passing out (including death from intoxication). After the overdose effect ends — either because the timer runs out or the intoxication level drops below 100% — the player’s health, psyche, and stamina will drop to half of the values they had right before the effect ended. So now intoxication won’t only have negative consequences; in some situations, it can even be useful.
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