News about the work on mods on 11.04.2026
Greetings to all, Breaker_oak is in touch!
I've been very busy for a few weeks, so work on mods has been suspended. I have more free time now, so work on mods will resume soon. But first, I need to figure out my plans and priorities.
Here is an approximate list of what is planned.:
1) Upgrade of Radioactive Air to version 1.24. Bug fixes, adding new options to MCM.
2) Upgrade System of toxins to version 1.01. In one of my previous posts, I wrote that I want to add a new vomiting mechanic so that it accidentally triggers severe intoxication and reduces the amount of toxins in exchange for satiety and thirst. But now I'm not sure if it's worth working on. So most likely in the new version I will just return text messages about the level of toxins and add the influence of artifacts on intoxication.
3) Upgrade of Outfits and armor rebalance to version 1.12. In the new version, work will be carried out on equipment's immunity to various types of damage, that is, parameters that affect its wear.
4) Developing a new mod that will add the need to eat a variety of foods. At first, I thought of making a mod that would simply limit the consumption of monotonous food. But now I'm planning to create a nutrition system based on proteins, fats, and carbohydrates that will affect various player parameters.
5) Developing a new mod that will add injury and illness. It will be made based on the Body Health System. I won't be able to talk about this fashion briefly, so I'll post my ideas in a separate post if you're interested.
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