Breaker_oak

Breaker_oak 

I create mods for Anomaly

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Increase the author's motivation and encourage them to work harder on the mods Повысьте мотивацию автора и заставьте его работать над модами усерднее

News about working on mods 05.06.2026

Hello everyone! I think I've had enough rest and am ready to get back to work on the mods. It took me longer than I originally planned, but I feel ready to continue.
Here's what's planned for the near future.
1) Diet system. Several new options will be added to the MCM to customize the mod. I also plan to publish this mod on Moddb.
2) Radioactive air. In the new version, I will add the activation of breath retention when removing the gas mask, remove unnecessary code that is no longer used, and add several new options and support for the New Levels mod.
What's next?
I've been thinking about creating a large project for Anomaly for a long time. It will be a gameplay build from mods of other authors and my personal developments. Therefore, I would like to focus on creating mods only for my project after I finish working on points 1 and 2 above. This also applies to the development of a new System of Injuries and Diseases (SID) mod based on BHS. I have big plans for SID, and the ideas I want to implement will be related to a new balance of items, mods, and mechanics. Therefore, it is unlikely that SID will be universal, so it can be used in other modpacks without conflicts with other mods, while not affecting other aspects of the game.
This means that most of the mods for my project will not be published as separate mods either here or on Moddb due to the need to adapt them for regular Anomaly or modpacks. Of course, I could adapt my mods for separate publication while developing my project, but it would be too tedious. However, I create mods primarily for myself. It is my hobby, not a job that generates regular income. I hope you understand.
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