Asset Editor v0.1.0-beta Changelog
Additions
- Unturned 3.26.1.0, 3.26.2.0 support
- Added GUID/ID error check to quest conditions/rewards
- Go back and forward in between tabs with mouse buttons
- Allow importing .npcproj files via right click
- Experimental "Regenerate GUIDs" option to retain links in between assets
- Added ability to reset config to default one after app crash
- Added ability to reset config to default one after app crash
Changes
- Allow Drag & Drop on flag list
- Flag window is no longer modal and can be kept open
- Use datagrid for flag window
- Vehicle wheels and paintable sections use datagrid
- Expanded vendor table parsing, allowing to use .xls and .xlsx files as well
- Added more places where app uses localization instead of relying on hard-coded strings
- Error window is now fully separate from main UI
- Changed app pipeline to allow for safe mode in case of crashes
- Automatically generate text ID for conditions and rewards
- Hide text ID in conditions and rewards if text is empty
- Removed ID from Zombie Difficulty Asset
- App will now suggest to try to load a backup file if normal one failed to load
- Error window is now fully separate from main UI
- Changed app pipeline to allow for safe mode in case of crashes
- Automatically generate text ID for conditions and rewards
- Hide text ID in conditions and rewards if text is empty
- Removed ID from Zombie Difficulty Asset
- App will now suggest to try to load a backup file if normal one failed to load
Fixes
- Fixed vendor items not having linked assets names (thanks Origami!)
- Fixed project assets view shifting right on click
- Fix quest flag definition localization
asset editor
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