creator cover BowieD
BowieD

BowieD 

создаёт программы и локализации игр

160subscribers

57posts

About

Hi, thanks for stopping by! Here you can find Asset Editor and devlogs
about it. Links below are updating for according to the current latest
version of the app.
Asset Editor Related Links

Other useful links

My other projects
[App] - Unturned NPC Maker - Open on GitHub (Obsolete, use Asset Editor as it aims to replace NPC Maker completely)
[App] - Unturned ID Table Generator - Open on GitHub (Obsolete, use Asset Editor as it has that feature built-in)
[Unturned Rocket Plugin] - AssetExpander - Open on GitHub (Obsolete, didn't gain much traction)
[My first game for "Game Off 2020"] - Open on itch.io
[Entry for "Mouse Mouse Mouse" Game Jam] - Open on itch.io
[Entry for "Paint Jam 2021" Game Jam] - Open on itch.io
Секция для русско-говорящих
[Fallout 4 Mod] - Исправленный русский перевод - Открыть на NexusMods

Asset Editor v0.0.19-alpha.2 Changelog

I know, this changelog looks small, but trust me, Unturned 3.25.5.0, 3.25.6.0 and Unturned 3.25.7.0 took the toll on me.
Additions
* Unturned 3.25.5.0, 3.25.6.0, 3.25.7.0 support
* Added "Interact" text to object properties
* Added multiple quick fixes to help migrating to new blueprint format
Changes
* Improved "Add file" dialog for file types in project assets
* Made asset linking multi-threaded to improve speed and better utilize CPU
Fixes
* Fixed zombie condition not exporting nav
* Multiple technical fixes

.1 Changes
* Use RNG for GUID generation instead of built-in Guid.NewGuid
* Remove ID requirement from Zombie Difficulty Asset
* Unturned 3.25.8.0 and 3.25.9.0 support
* Fixed project tabs not closing properly if not closed via hotkey
Asset Editor v0.0.19-alpha.2 (Early Access)
This post contains downloads for Asset Editor v0.0.19-alpha.2.
Level required:
Tier 3 - Epic
Asset Editor v0.0.18-alpha.3 (Early Access)
This post contains an early access version of Asset Editor v0.0.18-alpha. Sometimes, the joke is that there is no joke.
Level required:
Tier 3 - Epic

Asset Editor v0.0.18-alpha.3 Changelog + DEMO Update

Additions
- Unturned 3.25.3.0 support
- Added keybind for "Export to Unturned Sandbox" (requested by lolsy)
- Added .unity3d export error when not excluded from masterbundle (thanks Loco!)
- Added blade id for object rubble
- Added a button in options menu to associate the app with project file format (allows double clicking on the project file in file explorer)
Changes
- Improved how renaming project folders works (thanks Loco for improvement suggestions!)
- Part 1 of 2 to asset group changes, now some of them can have shared properties and overrides (thanks Axodouble for the idea!)
- Allowed to copy whole folders from linked assets (experimental, can be removed in the future in case issues arise)
Fixes
- Fixed search and replace not properly working with GUID/ID (when both are inputtable) (thanks Loco!)
- Fixed wrong property name in dialogue interactability (thanks Loco!)

Changes in .1
- Fixed crashing when trying to open asset that is not included in demo version (thanks Xevent for crash report, and Pvt_log123_ for initially finding out about it!)

Changes in .2
- Made closing rich text tags optional (thanks Loco!)
- Fixed app sometimes crashing while trying to close already closed layout (thanks Loco!)
- Removed fast dialogue UI due to critical issue leading to duplication of conditions and rewards (thanks Babka abun!)
- Added range property to weapons (thanks Loco!)
- Fixed typo in Russian localization

Changes in .3
- Fixed some collection controls not changing their source collection (thanks Jeff!)
Asset Editor v0.0.17-alpha.2 (Early Access)
This post contains early access version of v0.0.17-alpha.2 of Asset Editor.
Level required:
Tier 3 - Epic

Asset Editor v0.0.17-alpha.2 Changelog

Additions
- Unturned 3.24.7.0 support
- Added optional classic move buttons, toggleable in interface settings
Changes
- Changed 'Get Started' section to include new links (Make sure to check out new wiki that I began to write for the app!)
- Massive performance upgrade by completely rewriting tabbing system
- Made minimum width of main window to 1280 pixels instead of 1326
- Updated used libraries
- Temporarily removed icons from drop down lists as it was one of the culprits for memory leaks
- Removed rich text markup from lists as it wasn't used there in the first place
Fixes
- Fixed asset groups not pasting (thanks Axodouble!)
- Fixed multiple memory leaks, that lead to app slowing down as you use it
- Fixed night NPC interface using wrong localization keys
- Fixed dialogue responses not being draggable

.1 Changes
- Fixed default paint colors not saving properly
- Added GUID support for vendors (thanks Loco!)
- Fixed vehicles sometimes exporting as stamina boosted (thanks Ewad!)

.2 Changes
- Fixed invalid property name being used for generic expander (thanks destry!)
- Fixed wrong property name being used for dialogue interactability for objects (thanks Loco!)
Asset Editor v0.0.16-alpha.6 (Early Access)
This post contains early access download of v0.0.16-alpha.6.
Level required:
Tier 3 - Epic

Asset Editor v0.0.16-alpha.6 Changelog + DEMO Update

Additions
- Unturned 3.24.6.0 support
- Saving and restoring UI
- - Window position and size
- - Grid sizes in main window
- "Select All" button in configuration for mod list
- Display preview items in virtual vendor items
- "Create Asset" button in right click menu for asset input fields
- Added paste button to dialogue UI
Changes
- Extended asset group naming to new placeholders (thanks Axodouble!)
- - %GROUP_NAME% - element name
- - %ATTRIB_NAME% - same as %GROUP_NAME%
- - %ATTRIB_GUID% - element Guid
- - %ATTRIB_ID% - element Id
- Improved asset group UI (thanks Axodouble!)
- Ignore commas in multiple values input fields (thanks Loco!)
- Automatically focus on search box in asset selector (thanks Loco!)
- Made parsing check for enum existing before using it to prevent invalid values
- Slightly improved some UIs
Fixes
- Fixed rare crash if app tried to create an export folder in a system directory (thanks Axodouble and others, who encountered this issue!)

September 2024 Devlog #18

Long time no see, guys! I see that there's now 100 of you! It really motivates me to see that kind of support! Thanks!
Unturned 3.24.5.0 Support
This update brings support for new features that were added in Unturned 3.24.5.0. Not much to say here.
Dialogue UI Changes
Current UI felt a bit... busy. Let's compare them!
This is how current UI looks like. A lot of space is being used without care for it. Let's see how we can improve it...
What's your opinion on new dialogue UI?
I like it!
9 votes
I don't like it.
9 users voted
Asset Editor v0.0.15-alpha.1 (Early Access)
This post contains v0.0.15-alpha.1 build of Asset Editor, as well as full changelog.
Level required:
Tier 3 - Epic
Subscription levels5

Tier 1 - Uncommon

$0.85 per month
Thank you for your support!
+ chat

Tier 2 - Rare

$2.54 per month
Your name will be displayed in the app!
+ chat

Tier 3 - Epic

$4.3 per month
Early Access!
You get everything previous tier gets, as well as early access to closed alpha test of the app.
+ chat

Tier 4 - Legendary

$7.1 per month
Early Early Access (what)
You get everything previous tier gets, but earlier by a week
+ chat

Tier 5 - Mythical

$14.1 per month
are you insane? thanks!
You get literally everything that i have to offer right now to subscribers. I appreciate your support wholeheartedly!
NEW: You get Asset Editor Nightly builds as soon as they are ready! To get this benefit you have to join the Discord server and connect your Discord account with your Boosty profile to get the role.
+ chat
Go up