BowieD

BowieD 

создаёт программы и локализации игр

160subscribers

57posts

Asset Editor v0.0.16-alpha.6 Changelog + DEMO Update

Additions
- Unturned 3.24.6.0 support
- Saving and restoring UI
- - Window position and size
- - Grid sizes in main window
- "Select All" button in configuration for mod list
- Display preview items in virtual vendor items
- "Create Asset" button in right click menu for asset input fields
- Added paste button to dialogue UI
Changes
- Extended asset group naming to new placeholders (thanks Axodouble!)
- - %GROUP_NAME% - element name
- - %ATTRIB_NAME% - same as %GROUP_NAME%
- - %ATTRIB_GUID% - element Guid
- - %ATTRIB_ID% - element Id
- Improved asset group UI (thanks Axodouble!)
- Ignore commas in multiple values input fields (thanks Loco!)
- Automatically focus on search box in asset selector (thanks Loco!)
- Made parsing check for enum existing before using it to prevent invalid values
- Slightly improved some UIs
Fixes
- Fixed rare crash if app tried to create an export folder in a system directory (thanks Axodouble and others, who encountered this issue!)
- Hopefully completely fixed config duplication (thanks Loco!)
- Fixed vendor preview not updating properly (thanks Loco!)
- Force refreshing some input fields to make it update properly (thanks Loco!)
- Fixed crash if trying to open non-existent project file
- Fixed storage barricade not exporting with V1 enabled (thanks Ewad!)
- Fixed objects always exporting as "SMALL" with V1 enabled (thanks Ewad!)
- Fixed crash of prototype actions
- Fixed V1 object types not recognized because of upper case (thanks Ewad!)
- Fixed V1 object parsing by adding some workarounds (thanks Ewad!)
- Fixed two new asset types not being present in V1 list

.1 Changelog
- Fixed "Apply If Grant Delay Is Interrupted" not localized

.2 Changelog
- Fixed clicking on errors not opening source assets

.3 Changelog
- Fixed unsaved mark not showing properly for asset groups (thanks Axodouble!)
- Fixed blueprints showing an unfixable error when "Should Reference Parent Item" is enabled and used as a blueprint for asset group (thanks Axodouble!)
.4 Changelog
- Fixed asset groups with blueprints that have "Should Reference Parent Item" enabled causing crashes

.5 Changelog
- Fixed asset groups duplicating identifiers twice on duplicate (thanks Axodouble!)
- Fixed asset groups not closing their respective tab when deleted using keyboard

.6 Changelog
- Fixed asset groups not using their export name as tab names (thanks Axodouble!)
- Fixed asset groups not pasting (thanks Axodouble!)
- Made minimum width 1280 pixels (better support for smaller displays)
- Added complementary x86 build to make Wine users life better (for Linux and MacOS users)
Demo Download
Windows (64-bit):
exe
Unturned Asset Editor Demo (x64).exe21.64 Mb
Windows (32-bit) (better suited for running under Wine on Linux and MacOS):
exe
Unturned Asset Editor Demo (x86).exe21.62 Mb
Early Access Download
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