Asset Editor v0.0.17-alpha.2 Changelog
Additions
- Unturned 3.24.7.0 support
- Added optional classic move buttons, toggleable in interface settings
Changes
- Changed 'Get Started' section to include new links (Make sure to check out new wiki that I began to write for the app!)
- Massive performance upgrade by completely rewriting tabbing system
- Made minimum width of main window to 1280 pixels instead of 1326
- Updated used libraries
- Temporarily removed icons from drop down lists as it was one of the culprits for memory leaks
- Removed rich text markup from lists as it wasn't used there in the first place
Fixes
- Fixed asset groups not pasting (thanks Axodouble!)
- Fixed multiple memory leaks, that lead to app slowing down as you use it
- Fixed night NPC interface using wrong localization keys
- Fixed dialogue responses not being draggable
.1 Changes
.1 Changes
- Fixed default paint colors not saving properly
- Added GUID support for vendors (thanks Loco!)
- Fixed vehicles sometimes exporting as stamina boosted (thanks Ewad!)
.2 Changes
- Fixed invalid property name being used for generic expander (thanks destry!)
- Fixed wrong property name being used for dialogue interactability for objects (thanks Loco!)
- Added GUID support for vendors (thanks Loco!)
- Fixed vehicles sometimes exporting as stamina boosted (thanks Ewad!)
.2 Changes
- Fixed invalid property name being used for generic expander (thanks destry!)
- Fixed wrong property name being used for dialogue interactability for objects (thanks Loco!)
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