Alice: Toys of Madness - new clips
Here's a bunch of clips of the things recently added to Alice: Toys of Madness:
New jumping physics:
* A nice camera dip at the start of the jump
* Your falling speed is reduced when you're falling down after a jump (as opposed to just stepping over a ledge). The logic here is to make jumping feel more like third-person platforming jumps, where the initial movement tends to be fast while the falling is slow. More changes will likely happen here, like increased aircontrol and reduced friction, but this is a start.
* Double jump! Similar to the one in Madness Returns.
* And, finally, proper jumping animation is now added.
New third-person movement
Since ZScript doesn't offer individual 3D-model bone control (at least, not yet), I cannot move the torso and the hips/legs individually, as opposed to how American McGee's Alice does it. But to make the movement a bit better, I'll now be turning the model towards its movement direction. This isn't ideal, and when you attack, the legs will stand still, unfortunately, but
Both features are shown in this clip: