What's new in 2025: Terminator Doom and more
Let's see what has happened over the past months, shall we?
Alice: Toys of Madness got a Cacoward in 2024 in the gameplay mods category! That was a big and nice surprise. By the way, the latest version of the mod at the moment is 1.2.0 and it can be downloaded here.
I've still not given up on the idea of making an Alice-themed monster pack. That said, 3D model support in ZDoom has progressed a lot, so I'd have to update some things.
Painslayer appears to be a bit broken on the new ZDoom versions (bullet tracers appear at wrong positions, and I've heard there are issues with the Demon mode). While I'm not planning new content, I do want to fix it.
FlexiHUD 3.1.0 is still in the works. I've implemented almost all suggestions, but finishing off the little bits and finishing touches is taking a while.
And finally, the yet-unnamed Terminator mod is in the work (I'm considering "Terminator: Doomsday"), and I'm close to finishing all the weapons, but items, mechanics and balance are still to be done (not to mention menus, intro sequence and the like). This is my first work done fully with 3D models, and it's all about realizing my childhood fantasy to "play Doom as a Terminator, man!"
Don't worry, I have a video showcase too:
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