DEV #4 — construction, vegetable garden, car, day/night.
Divided the game into stages, made a day and night that looks good and switches to any location with one click.
— during the day we wake up, we can build a conversation with the residents of the shelter, then we go on a sortie, choose where we will go on the global map, scour the neighborhood, hang out, go back to the shelter at night, feed people, go to bed, and again on a new one.