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vonka
vonka
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DEV #4 — construction, vegetable garden, car, day/night.

Divided the game into stages, made a day and night that looks good and switches to any location with one click.
— during the day we wake up, we can build a conversation with the residents of the shelter, then we go on a sortie, choose where we will go on the global map, scour the neighborhood, hang out, go back to the shelter at night, feed people, go to bed, and again on a new one.
Construction is carried out through the "task board"
We choose the place in which we will build: the front yard, the backyard, the first and second floors of the school, as well as the basement, then we choose what to build, we see what resources we need for this and invest them in construction.
Each building carries a meaning. You can build a greenhouse, grow plants there (so far there are 4 types — cucumbers, onions, potatoes, and carrots) they grow for several days, they need to be watered every day (otherwise they will dry up), and to water you need to build a well (which also serves for water extraction). After a week of playing time, we get a harvest, food is a valuable resource.
The school has a canteen.
Each resident of the shelter has 3 indicators:
— hunger
— health
— moral
we come to the dining room, ring the bell, all the residents come to the dining room, and the hero approaches everyone and passes him food from his inventory.
Starving people will lose their morale and then leave your shelter.
People can also get hurt, they can get sick, they also need to be treated with a first aid kit, pills.
The inventory is fully ready, now there is a limit on the number of cells for the hero and the chests being searched.
The hero's inventory cells will increase as the game progresses (he will find new backpacks)
I also made it so that you can assign any inventory ID to the hero, this allows you to play for several heroes with different inventory.
The restriction of travel on the map will be with the help of a car, at the beginning easy areas are available to you, in them you will find parts for the car, fix the car, and drive it to distant areas (where you can only get by car)
Also, a small inventory of the hero compensates for the trunk of the car, on sorties you can put things in the trunk and transport them to your shelter.
(There is an idea to add several vehicles, a bicycle, a motorcycle, a motorcycle, a truck) they will differ in fuel consumption and trunk capacity.
Also, the car will use gasoline with each sortie (which is very important, they need to refuel the genirator), as well as break down (you can fix it with a repair kit)
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At the beginning, your shelter is full of holes, there is an indicator of the overall "protection" of the shelter, at the beginning it is at zero, in order to raise it, you need to build watchtowers on the walls, patch holes in fences, etc., the lower the indicator of "protection of the shelter", the higher the chance of zombies attacking you at night, you will have to fight off at night in the walls of the shelter a crowd of zombies, and only then will the day end.

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