[OAT] Build_4 - 15.03.2026
Note 1: Локализация на русском будет исправлена к концу цикла тестирования Build_4.
Testing Focus:
- Item System T1
- Inventory T1
- Equipment System
- Hotkeys for panels
- Updated Disclamer
- Updated Main Menu
- Combat System T1
- Survival System
- Skill System
Know Issues:
- Haydee Timer sometimes not hide.
Other:
- Slot Limits changed from 15 to 25;
- Survival and Defence Skills now can be upgraded;
- Skills no longer stack - they now provide a fixed increase to the default stat values;
- Numerous fixes for upgrade module usage in skill progression;
- Skill progression is now saved;
- Rate skill characteristics have been rebalanced;
- Enemy stat scaling formula changed;
- Changed the logic for when both sides' timers reach 0 = 0 seconds to prevent situations where only the player can attack;
- Fixed an issue with occlusion in some rooms;
- Significant adjustments have been made to the inventory system to prevent exceeding the item quantity limit per slot;
- Fixed a bug where the inventory slot limit counter would not display correctly after an item was completely dismantled;
- The noise effect in SSAO has been removed;
- Slight upgrade to the SSR visual effect.
zip
unstable_project_haydee.zip495.50 Mb
Vistonwafi
Fixing bugs and finishing the skill system turned out to be easier and faster than figuring out how the Animator Controller in Unity works.
Mar 15 17:54
G31ST
This is the first one I've played for a while. Are the animations supposed to be gone? I get the text of being touched or defeated and nothing happens?
Mar 15 18:33
Vistonwafi
G31ST, I've mentioned before that I'm still working on the animations. They're almost ready; I just need to figure out some Unity-specific quirks.
Mar 15 18:45
G31STReplying to Vistonwafi
Vistonwafi, Ah, ok. Thanks. Sorry Just got back to this project.
Mar 15 18:47 
2
someone
Your pace of work is very impressive.
Mar 18 03:00