Vistonwafi

Vistonwafi 

I make parody games for adults.

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$146.89 of $983 raised
[Project_Haydee] Full-Time development.

[OAT] Build_4 - 15.03.2026

Note 1: Локализация на русском будет исправлена к концу цикла тестирования Build_4.
Testing Focus:
  • Item System T1
  • Inventory T1
  • Equipment System
  • Hotkeys for panels
  • Updated Disclamer
  • Updated Main Menu
  • Combat System T1
  • Survival System
  • Skill System
Know Issues:
- Haydee Timer sometimes not hide.
Other:
- Slot Limits changed from 15 to 25;
- Survival and Defence Skills now can be upgraded;
- Skills no longer stack - they now provide a fixed increase to the default stat values;
- Numerous fixes for upgrade module usage in skill progression;
- Skill progression is now saved;
- Rate skill characteristics have been rebalanced;
- Enemy stat scaling formula changed;
- Changed the logic for when both sides' timers reach 0 = 0 seconds to prevent situations where only the player can attack;
- Fixed an issue with occlusion in some rooms;
- Significant adjustments have been made to the inventory system to prevent exceeding the item quantity limit per slot;
- Fixed a bug where the inventory slot limit counter would not display correctly after an item was completely dismantled;
- The noise effect in SSAO has been removed;
- Slight upgrade to the SSR visual effect.
zip
unstable_project_haydee.zip495.50 Mb
Fixing bugs and finishing the skill system turned out to be easier and faster than figuring out how the Animator Controller in Unity works.
This is the first one I've played for a while. Are the animations supposed to be gone? I get the text of being touched or defeated and nothing happens?
G31ST, I've mentioned before that I'm still working on the animations. They're almost ready; I just need to figure out some Unity-specific quirks.
Vistonwafi, Ah, ok. Thanks. Sorry Just got back to this project.
Your pace of work is very impressive.
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