Read this to find out what Totem Games has to offer you on the Boosty.
This is where you can download our Clad in Iron games free of charge:
No client required. The game does not need to be installed. Unzip, open the folder containing the game and run the exe-file.
If you lose the installation files, you can download them again. This is the latest version of the game. If you need to download an update, you will subscribe (free level) and be notified by e-mail.
Clad in Iron: Gulf of Mexico 1864 Game
Clad in Iron: Chincha Islands 1866
Clad in Iron: War of the Pacific 1879
Clad in Iron: Carolines 1885
Clad in Iron: Manila Bay 1898
Clad in Iron: Sakhalin 1904
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Watch unique videos about the history of the Steam Navy.
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Read unique content about the history of the Steam Navy.
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News about the next generation naval wargame IRONCLADS 3.
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You can subscribe or donate any amount if you like it or if you want to support our team and the development of a new Ironclads 3 game:
All paid subscribers who pay for more than 3 months will receive a free copy of Ironclads 3: Cherbourg 1864.
The choice is always yours!
Turtler
Dear Totem Games, I am glad I found you again and wish I had found you sooner, especially given how the Spring Games sales for GOG, Steam, and a few others ate up my disposable income that'd otherwise have gone to a subscription. But you *absolutely need* to promote your new home more. As a fan of your work since the Ironclads 2 series and owner of all the IC2 and CinI Games and DLC outside of 1879, I had no idea this existed until a friend sent me a link. I'd highly suggest getting links/redirects to here on the Steam forums and getting some social media going (even if just by volunteers on say Youtube, Discord, Skype, etc).
IC3 looks gorgeous. That said, I also had a thought that came to me revisiting Philippines 1898 and pondering the idea of alt history where the Germans weigh in more forcefully in the Spanish-American War (most likely on the side of Spain) using some kind of kitbash of Caroline Islands, Base Game, and Manila Bay assets....
Turtler
.. (Part 2, Cont): Namely, you are some of the world's foremost gaming experts in naval war, and especially on this era of Steam and Iron/Steel, with a lot of gorgeous assets. However, the releases at present have been kind of balkanized between finely crafted but very niche games covering given conflicts or sometimes even single battles, in spite of the formidable assets between them. I think it might be worth considering pooling the resources together into a larger game that can be priced accordingly and allow us to play a grander scale of the era, and whacky alt history events (sort of a naval equivalent of the Age of Rifles that has been re-released on GOG to such acclaim). I think this would also allow you to centralize more around a given game that can be priced accordingly higher and marketed in a more centralized fashion while being built and supported long term, in this era of longer development cycles and support as shown by the likes of Paradox.
Turtler
(Part 3)
Finally, given the material involved and how from what I've seen the consensus among players seems to be that the new campaign mechanics and persistence introduced in the Ironclads 2 series was really a saving grace for the Victorian Admirals/Ironclads/Clad in Iron species, the popularity of Rule the Waves, Victory at Sea, and Ultimate Admirals, and how many of the games take place in the same or similar areas, it might be worth considering a new kind of campaign system based around nationality or a naval career at the admiralty rather than a given conflict (even if the given conflicts would also help). Imagine playing a Peruvian and Chilean Admiral fighting alongside one another to reclaim the Chincha Islands and defeat Spain, only for a few short years later to have to fight one another. Or a Spanish commander having to hunt down Cuban patriot smugglers, put down the uppity colonials and guano, and ultimately build towards the US?
In any case, glad to see you again.