What's in it:
• Correct aspect ratio on every rendered element - 16:9, ultrawide, whatever you throw at it
• Widescreen HUD: properly scaled, optional 16:9 / 21:9 / custom constraint
• FOV that isn't Vert- anymore
• Cutscenes that keep their FOV and borders instead of stretching or cropping
• Animated cutscene borders, with an in-game Display menu option: off / letterbox / pillarbox / both
• Frame limiter in the same menu: off, or 30–240 (does not fix high-FPS gameplay bugs - just the cap)
• No Island Loading - Beach and Mainland, no loading screen between them
• MSAA + a fix for the 1px AA lines
• SMAA as a post-process option
• GTA IV-style gamma
• Transparent blurred pause menu
• Speed-sensitive FOV and Vice City Stories camera shake
• Better looking text outlines instead of the old drop shadows
Download:
https://fusionfix.io/wfp#gtavc A visual upgrade that pairs perfectly with this Widescreen Fix: VC.Project2DFX - thousands of distant lampposts, extended draw distance, distant car lights, volumetric lights:
https://fusionfix.io/p2dfx Also updated: GTA III, NFS Underground, NFS Underground 2, NFS Most Wanted (2005) and NFS Carbon fixes now have SMAA as a post-process option in the ini.
https://fusionfix.io/wfp#nfs Thanks to everyone who has backed these projects!