Dev log (06/07/2026)
This week I was working on The Zeta Sector 1.3.0.
I was able to add the Hoch and mad scientist missions. I was able to add the cat slave path and one of the pony slave paths as well (this is the one where you roam around the city).
Now I'm hellbent on making The Zeta Sector a better game, but luckily there wasn't anything major that had to be changed. So far the elements are fitting perfectly.
Hoch's ship crashes on a place called Hope's End that is a desert planet instead of the other side of the previous desert planet. This way there is a new destination on the map. (I'm thinking after the mission Aarla would set up shop here so you could interact with her, then you could help her to settle the score with Nel in exchange for the contents of the cargo hold.) Mistress Sapphire visits the ponies at the end of every day vs every week; the former took too long. In combat you are the one who gets shot first, then if you go down Elena surrenders. In practice this works surprisingly well because you can heal. :D At the end of the professor mission, the station explodes, because it looks really cool... So there isn't anything major so far. Just come things here and there that I think make the experience better.
There also some additions. In the Hoch mission if you kill enough bandits they stop coming and the mc declares victory. If you play the Hoch mission as a man/sissy, you get changed into a vanilla woman, then the supervisors adjust you back. If you do the mad scientist mission as a man/sissy the nanites will want to turn you into a vanilla woman. This way the male mc is handled in both missions. Bad ends and slave scenarios have a lone variant now or the other slave is a different person.
I reworked some of the renders, the others were improved with an AI engine. But all the renders are being improved regardless if they are remade or prettied up a little. I will add all of them to the image drops because I think they improved in both cases.
Here are some screenshots to end the week :)
The game map after the two missions end.
The combat system from Star Huntress 2350 was adjusted to handle a companion.
The life of a bondage cat on Helcion IV. :)