Dev log (06/21/2026)
This week I was working on The Zeta Sector 1.3.0.
I found that the Neil and Elizabeth paths are conflicting with what I want. The plan is that ladies arrive to zeta and start getting some fame, then Strelok invites them to an event, but it turns out he wants to make them his slaves, but they escape and realize they have to take him down or their refuge from Garin becomes unsafe. This leads to a mission where the mc has to recruit Jennifer/Aarla/Lauren and bust the guy's ass. Neil and Elizabeth would become relevant because they smell the money and offer to become a crewmember (assuming your order Elena out of the ship because there will be palce for only one). What I had in 1.2.51 is a bit unfortunate for this because both paths want to be their own game within the game rather than supporting the main stuff.
With the Elizabeth path I had to get rid of the first half. Instead what happens is that after the mc has a session with her a sufficient amount of times, a mission gets triggered where she still has limited freedom on the station, but she either uses Vanessa's help to escape or ends up being her slave. If she ends up being her slave you get the usual extended bad end but this time with more visual input. If the mc escapes life continues as usual, but you get a nasty scene where Vanessa ends up as Elizabeth's slave again. This way I think I avoid this path feeling like it's own game, it's just a part serving the other parts. And if the mc doesn't fail Elizabeth will still be there to become a crewmember.
With the Neil path I had to get rid of this walk up to the guy become enslaved thing. It was poorly executed anyway. Instead what happens is that you ask the guy for a mission, then he reveals he wants to ambush Gus and the mc can join in (basically you get a new location on the map, then you either go there or not). If you fail the mission you get an extended bad end which is new. You will have to serve Neil and his crew without a chance to escape. If you succeed Neil will disappear for a while, but after the Strelok mission he will be back, and he will smell the money just like Elizabeth. If you go to FTL while fighting the Kraken, he dies. The game won't specifically tell you, but you won't meet him again either.
I made a couple playthroughs, and it turns out the game is running short on bad ends. Basically I was adding missions and extended bad ends nonstop the past weeks but there are barely any bad ends. Which considering that The Zeta Sector is a "bad end" type of game is quite unfortunate. I decided to move the slave barge and the rita path to version 1.3.5, which will come out on July 31. In the remainder of the time I will add the Elena path, including the part on Helcion IV, then I will just machine gun out some bad ends. (you sleep too many times on the street on the locations with Elena gone, a lone variant to running out of food, some random encounter that you get like the movie guy was on the box in the middle of the station (I'm thinking I will bring those back), the karakan hunt goes wrong (I think I will bring it back too), you are submissivein the sphere too many times on Helcion IV, and maybe some more if time allows).