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TheMysticSword
TheMysticSword
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Virga Preview #3 - More stage-unique modifiers

Hi!
I think it's time to reveal the other 4 stage-unique modifiers from the mod!
First up, we have Acid Rain (20% chance to appear on Sulfur Pools) - periodically take damage while not taking cover!
This kind of modifier felt appropriate for this stage specifically due to the amount of cover above the player's head.
Second, we have Comms Jam (20% on Siren's Call) - getting hit disables your drones and equipment for a short time!
Not only this modifier may throw a wrench in your drone run, it can also make using health recovery equipment such as Foreign Fruit and Gnarled Woodsprite a bit tricky, and it makes Gesture of the Drowned builds slightly less effective!
Next up, Sizzling Heat (20% on Abyssal Depths, 5% on Abandoned Aqueduct) - standing still makes you burn!
Honestly, from the little testing on this specific modifier I've done, I've found that it only really matters on Engineer with Stationary Turrets. I'm probably going to make it so walking also burns you, but really slowly, and sprinting stops the burning.
And finally, Thundered Grove (20% on Sundered Grove, unsurprisingly) - lightning bolts occasionally strike the ground!
Coming up with a stage modifier for Grove was kind of hard... until my mind conjured up a bad pun. Well, if it works, it works! It's actually kinda fun, because the lightning can also hit enemies, so you can sometimes try luring them in for some big damage!
I have another really exciting modifier in the works, but I don't wanna show it yet. What I am gonna say though is that it's related to a certain Void creature ;)

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