Solarflare

Solarflare 

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Progress Report #2 - New UI, Concept Arts and (upcoming) Devlog video

Hello everyone!
Thanks to you all who are still following the development of the game, we appreciate everyone's support and we are still hard at work on the game.
We apologize that we haven't posted that many news in-between development time as this is a student project that we have to document a lot about which drains out the strength to make or write promo material for it, but we promise that we are still working on the game, despite not posting about it.
We have announced before that we are making a development log video showcasing all the new stuff between the last full post in March and nowadays that we have prepared, the text for that was ready for a while, but again as mentioned before we had no time to prepare video content itself, as well as still adding content to the game, text needs to catch up with the new additions. The video should finally release though at around January - February, I will focus on adding all the new stuff we worked on to the text and prepare the video material. Thank you a lot for your patience to those who are waiting for it and I apologize again for making you wait for it, I promise it will be worth the wait ^^
But for now we are happy to showcase some of the new concept arts and UI that we have been working on for the game.
A TV with some player order and controls editing on it, allowing to easily change who is which player and with what are they playing.
The new pre-run UI concept, much improved from the previous iteration, allowing players to customize everything about their character, weapon, ability and spells they are using before the run, as well as viewing some tool-tip descriptions of each thing to get a better understanding of what you're getting in with. We are still deciding on which style exactly to use on this, it will depend on what object will be used before starting the run in the hub area. Feel free to say your thoughts on it in the comments.
Oooh cool barrier :)
Ooh cool... Something... Hmm...
Aaaaand yep, that's all you're gonna get about the development of the project so far, stay tuned for the devlog video in the coming months, I promise, it's not that far.
Thanks to everyone who is still following the development of the project, you mean a lot to our team and motivate to keep on making this game, thank you.
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Just gonna be posting some early development stuff of our game here more regularly
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