Team Venus

Team Venus 

Creating an adult game Project Venus

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7posts

goals1
$14.07 of $4 221 raised
Donation pool for project and Aromabish's chemotherapy

Fixed 0.2.1 version and full changelog

Delivering a proper changelog for version 0.2.0 and releasing a fixed 0.2.1 version.
Major Updates and New Features
Act 2 has arrived:
  • 10 new maps added (Act 2)
  • Farm themed zombies added
  • A new character - Fiona
  • Abe and Sarah received new clothes for summer
  • Farming crops. Right now it provides food, which will be usable in next updates.
Optional events:
  • Help david in the barn. If you are corrupted enough, he'll give you a reward. This scene is repeatable
  • David might peek on you when you wake up if you have helped him in the barn
Interacting with Liam near the windmill will start a side quest:
  • Help Liam to fix the water pump
  • Help Liam to apply some oil to windmill's blades
  • You can notice a huge hole in the barn's wall if you'll take a walk alongside barn's right wall. This scene is a placeholder for future events.
  • Interacting with sofa in the living room now skips time to evening. Right now this is a placeholder with a small dinner event for immersiveness. In future updates a night version of the farm will contain a lot more events.
Combat, Visuals & Effects
  • Camera core added (the camera now moves smoothly with a slight delay)
Blood Particle Effects:
  • Added blood particle effects when enemies take damage. This effect is displayed only for enemies marked with the blood effect in their note tags (for example, humans and "bloody" zombies).
Pickup Animation:
  • Introduced a new animation for the player character when picking up loot, making the action more immersive.
Weapon Idle Animation:
  • The character now remains in a holding weapon pose after using a weapon, until movement resumes.
Dynamic Mouse Facing:
  • The character and equipped weapon now dynamically turn to face the mouse cursor, providing more responsive controls.
  • Weapons, Items & Status Effects
Molotov Cocktail Improvements:
  • Overhauled Molotov mechanics: creates a fire zone on impact with realistic burning effects.
Burning State:
  • Both the player and enemies can now catch fire when entering burning areas. The player can extinguish themselves by using a water bottle from the inventory.
AI and Survival Mode
  • Pathfinding system has been improved and optimized (the number of simultaneous enemies on the map has greatly increased. FPS on older PCs should improve during high-load moments).
  • AI for allies has been significantly improved.
Survival Mode:
  • Fully implemented wave-based survival mode. The next wave does not start until the player visits the shop. Between waves, there is a prep phase for restocking and recovery.
Dynamic Skill Progression:
  • Player skills and stats now improve through use
  • Running increases stamina.
  • Using melee weapons increases strength stat, which adds damage
Mini-Games for Training:
  • Lock picking mini-game has been created
  • Added mini-games for “barbell squats” and “push-ups” that allow players to train and boost stats faster. These are implemented as interactive events/QTEs.
Interface and Miscellaneous
  • Inventory and Hotbar Improvements
  • Hotbars and inventory can now be temporarily disabled during cutscenes and important events.
  • Weapon reload logic has been reworked (reloading is interrupted if the player starts shooting).
  • RMB (right mouse button) logic has been revamped: now holding RMB causes continuous firing until the ammo runs out.
  • M249 weapon has been enhanced (visual and sound effects).
  • Movement while firing automatic weapons is now blocked.
  • Spawner logic has been reworked.
  • Added a load button in the ESC menu.
  • Cheat menu for ammo has been created and added.
  • Adrenaline duration doubled. 
Optimizations and Bugfixes
  • Improved zombie pathfinding and overall AI performance, especially with large numbers of enemies.
  • Multiple small fixes and improvements across the UI and item pickup system.
  • Save becoming suddenly corrupted was fixed. Now it should be ok, but trying to edit the save file will still break it
  • Shops working again
  • Intro cutscene was skipped previously, now it is back
  • Fixed an issue where elevators triggered a transition during the fight with Mr. X
  • Moved one zombie in outskirts which was spawning right at the entrance of warehouse causing players to get stucked
  • Bug with medkit prices at sewer traders has been fixed.
  • Bullet trajectory logic has been reworked. Now bullet starts it's way from gun's barrel, not from MC's legs. This makes shooting a bit easier.
  • Added a new "ABSonDamage" feature that plays a sound when damage is dealt. You can notice it while using a baseball bat. You hear a hit sound only when you actually hit a zombie.
  • Fixed minor visual bugs.
  • Loot generation logic on the map has been reworked.
  • Loot system improved (sprite sizes reduced by 50%, dynamic ID pooling system added to prevent ID loss in loot objects).
In Progress & Upcoming
  • Expanded hearing system for enemies with new reactions to noise.
  • Additional mini-games and skill training mechanics.
  • More status effects
  • New enemy types with unique behaviors
  • Some zombies on map now have moaning sounds. It is experimental and will be expanded in future.
  • Added a new item search mechanic. You'll face it while looking for wood and glasses for Fred. It's experimental and will appear in future in some places.
Downloading link: https://drive.google.com/file/d/1YdpjYsdm3tddqkjk_JWAXZPLvP6NUw5r/view?usp=drive_link
Smartphone code: 1990000
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Supporter

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Getting supported motivates us to develop the game and bring you the best quality we can.
Benefits:
1. Access to the latest version of the game
2. Access to locked posts

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1. Access to locked posts
2. Access to the latest version of the game
3. Participate in polls for next content

True enjoyer

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2. Access to the latest version of the game
3. Participate in polls for next content
4. An active voice on the game content (all suggestions will be put to the voting)

Hero

$51 per month
1. All benefits from previous tiers
2. Your nick(name) in credits
3. Order you scene (after discussing it with us ofc)
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