Team Venus

Team Venus 

Creating an adult game Project Venus

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11posts

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$13.23 of $3 968 raised
Donation pool for project and Aromabish's chemotherapy

About

This is an official page of Team Venus. Our goal is to create a quality adult games with an actual gameplay.
Currently we are developing Project venus.
Project Venus - action zombie shooter with rpg mechanics and adult content. This is the first part of the whole story.  Take control upon our Jillian, game's protagonist, and help her to escape from infested city and find her sister. Join our Discord server!
F95 page.
Project Venus v0.2.5 is Now Available on Android!
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Poker Night: Three Men, One Girl, and Rising Stakes
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Project Venus v0.2.4 win/android - New Build Release
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Update Status

The next update is coming very soon. Yes, we’ve said that before — but this time, it’s actually close.
So what caused the delay?
The update was originally ready around Christmas. However, after testing it ourselves, we realized something was off. The story was there, the new scenes were there… but the gameplay? It was barely present.
Up until now, every update (aside from hotfixes and reworks) included both gameplay and scenes. This time, it ended up being about 30 minutes of reading and static content, which felt more like a generic visual novel than the kind of game we want to create.
Because of that, we made the decision to significantly expand the update.
We moved forward the implementation of a new location and, as a result, began developing a range of new systems and features, including:
  • Ambient occlusion and improved lighting
  • Dynamic loot system
  • Zombie sound system
  • Difficulty system
  • Additional visual effects (like blood splatters)
  • New weapon with ammo-switching mechanics
  • A new boss
  • Custom zombie speed settings
Over this time, we’ve been fully focused on building this new location and integrating these systems. We truly hope the extra time and effort will be worth it.
At this point, the update is nearly complete. What remains is:
  • A few final events
  • Sound implementation for new animations
Thank you for your patience — we’re almost there.

Development Roadmap (Work in Progress)

For a long time, many of our players have asked us to provide a development roadmap.
The truth is, creating a strict roadmap for an indie game is quite difficult — plans can change, and sometimes during development we realize that new features can and should be implemented (as is happening right now).
That said, we believe the technical foundation of the game is nearly complete. What remains is polishing and, most importantly, adding core content.
Below is a rough roadmap for Acts 2–3.
Please note: there are no deadlines or dates, as development speed depends on the level of support, which is currently very limited.

ACT 2 — Expansion & Sandbox Focus

New Mechanics & Features

  • Optional blood splatter effects when hitting zombies (already implemented for the next update)
  • Optional Field of View (FOV) system — you only see what the heroine is facing (ready for next update)
  • Optional dynamic camera — slightly follows the mouse to extend visibility (ready for next update)
  • Dynamic loot system — ammo and bandages drop based on player inventory (ready for next update)
  • New weapon with ammo-switching mechanics (ready for next update)
  • Zombie sound system (experimental):Idle soundsCombat sounds (ready for next update)
    • Idle sounds
    • Combat sounds (ready for next update)
  • Difficulty system — adjustable during gameplay (ready for next update)
  • Animations for old and new scenes (partially ready)
  • Better AI for NPCs — now NPCs like David and Abe are making distance between them and zombies during fights (ready for next update)
  • Auto saving — (ready for next update)
  • Gallery — this one is a pain in the ass, really. It takes a lot of time to put implemented scenes there. (partially ready)

Graphics & Technical Improvements

  • Ambient Occlusion & advanced lightingNew, more powerful light sourcesLight no longer passes through wallsReal-time shadows(currently available on a new map)
    • New, more powerful light sources
    • Light no longer passes through walls
    • Real-time shadows(currently available on a new map)
  • OptimizationOngoing processConstantly adjusted with each new featureNo fixed milestones here
    • Ongoing process
    • Constantly adjusted with each new feature
    • No fixed milestones here

Design Direction: Sandbox Shift

Act 2 is conceptually different from Act 1.
  • Act 1: urgency — escaping the city
  • Act 2: adaptation — learning to live in the new world
This means:
  • More freedom of movement
  • More side content
  • Less linear progression
The main story remains, but player freedom becomes the priority.

Core Content Additions

  • Procreation mechanicCode existsNarrative and scenes are in development
    • Code exists
    • Narrative and scenes are in development
  • New settlementsPopulated with multiple NPCs
    • Populated with multiple NPCs
  • Jobs & activities for the heroine
  • Light settlement development systemNot as complex as Fallout 4Focused on unlocking new people and opportunitiesDesigned to stay non-intrusive
    • Not as complex as Fallout 4
    • Focused on unlocking new people and opportunities
    • Designed to stay non-intrusive

Exploration Systems

  • Free exploration mode (experimental)Procedural map generator in developmentMay be released as a test feature firstPotential integration into the main game later
    • Procedural map generator in development
    • May be released as a test feature first
    • Potential integration into the main game later

Character Progression

  • Physical training via regular exercises (ready for next update)
  • Increased melee damage through usage (ready for next update)

Content Expansion

  • Large variety of new weapons
  • Situational outfits
  • New zombie types with unique attack mechanics

Mutant Branch Expansion

  • New mutant enemies (distinct from zombies)
  • Integration into the main story
  • Adult content involving mutants is uncertain (may not fit tone)
  • Don't expect overly grotesque designs (e.g., excessive tentacles or extreme body horror)

Narrative & Adult Content

  • Significant amount of adult-oriented content
  • Expanded character relationship arcs:Romance (heroine ↔ NPCs)NPC-to-NPC relationships
    • Romance (heroine ↔ NPCs)
    • NPC-to-NPC relationships

Tone & Themes

  • Death and darker themesThis is not a “safe” zombie apocalypse storyWhile we do not support or promote violence,expect darker aspects of human nature to be explored
    • This is not a “safe” zombie apocalypse story
    • While we do not support or promote violence,expect darker aspects of human nature to be explored

Note

Most of the above represents high-level plans.
More detailed changes will be shown in upcoming updates.

ACT 3 — Narrative Finale

  • Return to a more linear, story-driven structure (similar to Act 1)
  • Shorter than Act 2
  • Focused on concluding the heroine’s story
Features:
  • Guided progression (“on rails”)
  • Some branching paths leading to different endings

Design Philosophy

This structure is intentional:
New encounter in the Police Station... Friend or Foe?
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$5.3 per month
Getting supported motivates us to develop the game and bring you the best quality we can.
Benefits:
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2. Access to locked posts
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2. Access to the latest version of the game
3. Participate in polls for next content
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2. Access to the latest version of the game
3. Participate in polls for next content
4. An active voice on the game content (all suggestions will be put to the voting)
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2. Your nick(name) in credits
3. Order you scene (after discussing it with us ofc)
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