Update Status
The next update is coming very soon. Yes, we’ve said that before — but this time, it’s actually close.
So what caused the delay?
The update was originally ready around Christmas. However, after testing it ourselves, we realized something was off. The story was there, the new scenes were there… but the gameplay? It was barely present.
Up until now, every update (aside from hotfixes and reworks) included both gameplay and scenes. This time, it ended up being about 30 minutes of reading and static content, which felt more like a generic visual novel than the kind of game we want to create.
Because of that, we made the decision to significantly expand the update.
We moved forward the implementation of a new location and, as a result, began developing a range of new systems and features, including:
- Ambient occlusion and improved lighting
- Dynamic loot system
- Zombie sound system
- Difficulty system
- Additional visual effects (like blood splatters)
- New weapon with ammo-switching mechanics
- A new boss
- Custom zombie speed settings
Over this time, we’ve been fully focused on building this new location and integrating these systems. We truly hope the extra time and effort will be worth it.
At this point, the update is nearly complete. What remains is:
- A few final events
- Sound implementation for new animations
Thank you for your patience — we’re almost there.