Star Dustus

Star Dustus 

aka Purple Dustus

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next RIM!TALE update: Alternative Echoes

RIM!TALE — Next Major Update: Alternative Echoes

ENTRY OPENED.
RIM!TALE is no longer just “Undertale/Deltarune inside RimWorld.”
It has become its own system: SOULs, LV, Determination, SAVE, monsters, Amalgamates, Godhood, Gaster, Practical Magic, Boss Aspects, Essence Tempering, and all the terrible decisions between them.
Now it is time to open the first door to alternative outcomes.
The next major update will be called:

Alternative Echoes

This is not an update about adding AU characters as pawns.
I am not interested in simply spawning famous characters from other stories. RIM!TALE works differently: it takes archetypes, consequences, failures, fear, broken timelines, and echoes of alternative fates — then turns them into RimWorld systems.
This update will introduce rare Alternative Echo traits: traces of alternative paths that can appear through random SOUL and random monster magic mechanics.
Current planned echoes include:
  • Dust Echo — a trace of a world where high LV and killing became normal. This echo helps the pawn endure SOUL absorption and reduces Amalgamation risk.
  • Fell Echo — survival through fear, force, hierarchy, and cruelty.
  • Horror Echo — hunger, body decay, exhaustion, and survival at the edge.
  • After Echo — memory of death, SAVE, return, and broken continuity.
  • Error Echo — rupture, deletion, threads, world damage, and unstable structure.
  • Ink Echo — creation, adaptation, temporary forms, and small color effects.
  • Overwrite Echo — not a role-swap, but a forced rewrite of fate.
These echoes will be rare.
They are not meant to turn the entire world into AU chaos. Their purpose is to make some pawns stranger, deeper, more dangerous, and more memorable.

Pink Fear Soul / Fear Vessel

Alternative Echoes will also introduce the first major step toward Echo Souls.
The first one will be the Pink Fear Soul and the new xenotype:

Fear Vessel

A Fear Vessel is not a human.
A Fear Vessel is not a normal monster.
It is a creature soulbearer.
It can absorb SOULs, but not for Godhood. Its path is different: fear, psyche damage, body pressure, stolen SOULs, protection, regeneration, and borrowed returns.
Pink Fear Soul skills will attack both the body and the mind of the target.
One skill can make a pawn feel as if someone close to them died.
Another can force a severe mental break.
Another can strike the target with fear made physical.
And the fourth skill, Borrowed Return, can bring back a pawn from an absorbed SOUL.
But this is not true resurrection.
If that returned pawn dies again, they disappear completely.
No corpse.
No SOUL.
No dust.
No second chance.

Godhood Rites

The Godhood Path will also receive support.
Not a new ending.
Not a replacement for the current path.
Instead, Alternative Echoes will add actions that help the colony hold together a creature that is already becoming something beyond mortal.
Planned:
  • Oath of Ten
  • Last Vigil
These will help stabilize the Godhood candidate during the most dangerous stages, but they will not remove the cost.
Becoming a god should still feel terrifying.

SAVE Anchor Visual Update

The SAVE Anchor is finally getting its proper visual symbol:

the golden star.

And yes, it will be animated.
Small detail? Maybe.
But sometimes a small symbol is what makes the whole system feel right.

Darkner Resurrection Balance

Player feedback also pointed out something important: Darkner resurrection can currently feel too immediate.
A pawn dies, and the dark machine can bring them back very quickly.
That makes death feel lighter than it should.
So this system will be adjusted.
The plan is:
  • machine cooldown;
  • pawn-side resurrection cooldown;
  • temporary aftereffects;
  • stronger resurrection cost;
  • better limits on repeated resurrection.
Darkner resurrection should stay powerful.
But death should not become meaningless.

Ideology Expansion

Alternative Echoes will also begin expanding RIM!TALE ideology support.
Players already asked about monster supremacy and anti-human ideology directions, and honestly, that fits the mod perfectly.
If a colony has humans, monsters, SOUL extraction, SOUL absorption, Fallen monsters, True Amalgamates, Darkners, and Godhood, then eventually the colony has to answer:
  • Are humans and monsters equal?
  • Are monsters superior?
  • Are humans a threat?
  • Is a SOUL sacred?
  • Is SOUL extraction a horror, a necessity, or a path to power?
  • Are Amalgamates tragedies, weapons, or evolution?
  • Is Godhood a mistake, or proof that the world was too small?
Ideology should not be just a mood bonus.
It should help the colony justify what it is already doing.

Why this direction?

RIM!TALE is not growing toward “more buttons.”
It is growing toward a world where every system connects to another system:
  • Alternative Echoes affect SOUL absorption.
  • SOUL absorption affects Godhood.
  • Godhood changes the world’s response.
  • True Amalgamates can carry fragments and echoes.
  • Gaster notices things he should not notice.
  • Ideology explains why the colony decided this was acceptable.
That is the direction I want for the mod.
RIM!TALE will remain free on Steam Workshop.
Boosty support helps with larger updates, future polish, art, testing, and development time.
If the audience keeps growing, I also want to use Boosty for future polls: which direction to develop next, which systems need more depth, which AU echoes should be added carefully, and which ideas should wait until the core is ready.
THE EXPERIMENT CONTINUES.
STAY DETERMINED.
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