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Size Difference World
Size Difference World
111 subscribers

"Size Difference World" Game Devlog

Hi!
I'm posting the continuation of my devlog, if it can be called that.
Today I completely finished adding to the game the part of the script that I had. Now I can relax a bit, as I have a completely different and more enjoyable work ahead of me in the coming weeks.
While the author of the scenario Shiphtur (I am eternally grateful for his help) is preparing the new part of the scenario and correcting my mistakes of the current part, I can switch to creating images for the available cutscenes.
Size-difference images are a main feature of this game. The game will include hundreds of images.
I decided that it would be illogical to postpone the creation of all the images to the final stage of game development (as I wanted to do before). I think I'll just burn out creating that volume of content. It would make more sense to create this many images step by step.
Luckily, the situation allows me to realize what I had in mind. Shiphtur and I had previously agreed that he would create the script in small parts. The reason is the same - small volumes of content are much easier to process than large ones. It's very important for us to make our work easier, because we are working on the game in our spare time. Personally, my free time is disastrously short. I've said this many times before.
Now, while Shiphtur is working on a new part of the scenario, I can work on creating images, instead of which there are now text stubs in the game. Creating images is a very long job. It's much longer than inserting text from the script and creating new locations. The image creation process is the biggest part of the game development process. However, the process of creating the images is, for me, the most enjoyable. I love creating images the most!
I will try to make these images as close to the final version as possible. It is possible, of course, that I will have to redo some things in the final version of the game. Most likely, a lot of rework will have to be done to bring all the images to the same drawing style. The images from the initial locations (these are the earliest images) will be redone anyway... But later... In any case, it will take much less time and effort to remake the images than to create them from zero. And a game with images in the cutscenes looks much better than a game with text stubs instead of images.
The working build of the game has been updated.
Read my profile description at the very top of the feed to find the download link.
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